WoW:API UnitIsVisible: Difference between revisions

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{{wowapi}}
Indicates whether the game client (rather than the player) can see unit.
Indicates whether the game client (rather than the player) can see unit.
----
;''Arguments''


:(String unit)


vis = UnitIsVisible("unit")
:;unit : UnitId of the unit


== Parameters ==
----
=== Arguments ===
:("unit")
 
:;unit: String - name of unit
 
=== Returns ===
;''Returns''
;''Returns''
:vis


:;vis : Boolean - client can see unit
:;vis : Number - 1 if client can see unit, nil if not
== Example ==
UnitIsVisible("Thrall");


====Result====
----
  false
;''Details''
:The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches.


:(You aren't even in Orgrimmar :P)
:This does not check for line-of-sight, only for game client visibility.
 
==Details==
 
The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload).  The server provides objects in a 100-yard radius, but seems to load them in batches.
 
----
__NOTOC__
{{WoW API}}

Latest revision as of 04:47, 15 August 2023

WoW API < UnitIsVisible

Indicates whether the game client (rather than the player) can see unit.


Arguments
(String unit)
unit
UnitId of the unit

Returns
vis
Number - 1 if client can see unit, nil if not

Details
The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches.
This does not check for line-of-sight, only for game client visibility.