WoW:API UnitIsTapped: Difference between revisions
Jump to navigation
Jump to search
({{WoW API}}) |
m (Move page script moved page API UnitIsTapped to API UnitIsTapped without leaving a redirect) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{wowapi}} | |||
Checks to see if a unit is tapped. | |||
local isTapped = UnitIsTapped(unit); | |||
---- | ---- | ||
;''Arguments'' | |||
:;unit ([[API_TYPE_UnitId|UnitID]]) : the unit name (e.g., "target") | |||
---- | |||
;''Returns'' | |||
:;isTapped: true if the unit is tapped, false otherwise. | |||
---- | |||
;''Example'' | |||
if (UnitIsTapped("target")) then | |||
-- Target is tapped | |||
end | |||
;''Example used in conjunction with UnitIsTappedByPlayer'' | |||
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then | |||
-- Target is tapped by another player | |||
end |
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitIsTapped
Checks to see if a unit is tapped.
local isTapped = UnitIsTapped(unit);
- Arguments
- unit (UnitID)
- the unit name (e.g., "target")
- Returns
- isTapped
- true if the unit is tapped, false otherwise.
- Example
if (UnitIsTapped("target")) then -- Target is tapped end
- Example used in conjunction with UnitIsTappedByPlayer
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then -- Target is tapped by another player end