WoW:API UnitIsPlayer: Difference between revisions

From AddOn Studio
Jump to navigation Jump to search
No edit summary
 
m (Move page script moved page API UnitIsPlayer to API UnitIsPlayer without leaving a redirect)
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{wowapi}}
<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->
<!-- List return values and arguments as well as function name, follow Blizzard usage convention for args -->


  UnitIsPlayer(UnitId)
  UnitIsPlayer(UnitId)


Determines if the unit is a player.
Determines if the unit is a player.  It is important to note that it returns nil rather than false, nil is treated like false for most operations but it is *not* a proper boolean.
----
----
;''Arguments''
;''Arguments''


:<i>[[API_TYPE_UnitId|UnitId]]</i>
:''[[API_TYPE_UnitId|UnitId]]''


----
----
;''Returns''
;''Returns''


:<i>True/False</i>
:''True/False''


----
----
Line 20: Line 21:
  if (UnitIsPlayer(UnitId)) then
  if (UnitIsPlayer(UnitId)) then
     --Do something here
     --Do something here
  elseif (UnitIsPlayer(UnitId) ~= nil) then
  else
     --Do something here
     --Do something else
  end
  end


----
Seems like in 6.0.3 it returns True/False
{{WoW API}}

Latest revision as of 04:47, 15 August 2023

WoW API < UnitIsPlayer

UnitIsPlayer(UnitId)

Determines if the unit is a player. It is important to note that it returns nil rather than false, nil is treated like false for most operations but it is *not* a proper boolean.


Arguments
UnitId

Returns
True/False

Example
if (UnitIsPlayer(UnitId)) then
   --Do something here
else
   --Do something else
end

Seems like in 6.0.3 it returns True/False