WoW:API UnitIsFriend: Difference between revisions
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This function will determine | This function will determine whether two units are friendly to each other (i.e. able to help each other in combat). | ||
isFriend = UnitIsFriend("unit","otherunit"); | |||
== | == Arguments == | ||
;unit:String - A valid [[API TYPE UnitId|unit]]. | |||
;otherunit:String - A valid [[API TYPE UnitId|unit]]. | |||
== | == Returns == | ||
;IsFriend:Boolean flag - 1 if otherunit is friendly to unit; nil otherwise. | |||
== | == Example == | ||
The following snippet outputs a message when the player has a hostile target. | |||
if UnitExists("target") and not UnitIsFriend("player", "target") then | |||
print(UnitName("target") .. " is evil! Run!"); | |||
end | |||
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitIsFriend
This function will determine whether two units are friendly to each other (i.e. able to help each other in combat).
isFriend = UnitIsFriend("unit","otherunit");
Arguments[edit]
Returns[edit]
- IsFriend
- Boolean flag - 1 if otherunit is friendly to unit; nil otherwise.
Example[edit]
The following snippet outputs a message when the player has a hostile target.
if UnitExists("target") and not UnitIsFriend("player", "target") then print(UnitName("target") .. " is evil! Run!"); end