WoW:API UnitDamage: Difference between revisions
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{{wowapi}} __NOTOC__ | |||
Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful. | Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful. | ||
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lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit"); | lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit"); | ||
== Parameters == | |||
=== Arguments === | |||
:;unit : String - The [[unitId]] to get information for. (Likely only works for <tt>"player"</tt> and <tt>"pet"</tt>. Possibly for [[Beast Lore]]'d <tt>"target"</tt>s. -- unconfirmed) | |||
:;unit : String - The [[ | |||
=== Returns === | |||
: lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod | : lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod | ||
:;lowDmg : Number - The unit's minimum melee damage. | :;lowDmg : Number - The unit's minimum melee damage. | ||
:;hiDmg : Number - The unit's maximum melee damage. | :;hiDmg : Number - The unit's maximum melee damage. | ||
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:;posBuff : Number - positive physical Bonus (should be >= 0) | :;posBuff : Number - positive physical Bonus (should be >= 0) | ||
:;negBuff : Number - negative physical Bonus (should be <= 0) | :;negBuff : Number - negative physical Bonus (should be <= 0) | ||
:;percentmod : Number - percentage modifier (usually 1) | :;percentmod : Number - percentage modifier (usually 1; 0.9 for warriors in defensive stance) |
Latest revision as of 04:47, 15 August 2023
← WoW API < UnitDamage
Unit damage returns information about your current damage stats. Doesn't seem to return usable values for mobs, NPCs, or other players. The method returns 7 values, only some of which appear to be useful.
lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod = UnitDamage("unit");
Parameters[edit]
Arguments[edit]
- unit
- String - The unitId to get information for. (Likely only works for "player" and "pet". Possibly for Beast Lore'd "target"s. -- unconfirmed)
Returns[edit]
- lowDmg, hiDmg, offlowDmg, offhiDmg, posBuff, negBuff, percentmod
- lowDmg
- Number - The unit's minimum melee damage.
- hiDmg
- Number - The unit's maximum melee damage.
- offlowDmg
- Number - The unit's minimum offhand melee damage.
- offhiDmg
- Number - The unit's maximum offhand melee damage. (same as above)
- posBuff
- Number - positive physical Bonus (should be >= 0)
- negBuff
- Number - negative physical Bonus (should be <= 0)
- percentmod
- Number - percentage modifier (usually 1; 0.9 for warriors in defensive stance)