WoW:API UnitBuff: Difference between revisions

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  <center>'''UnitBuff''' ''-Documentation by Sarf-''</center>
{{wowapi}} __NOTOC__
Retrieves info about a certain buff on a certain unit. This is essentially an alias of [[API_UnitAura|UnitAura]] with the "HELPFUL" filter.
  name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable,
shouldConsolidate, spellId = UnitBuff("unit", [index] or ["name", "rank"][, "filter"])


Retrieve info about a certain buff on a certain unit.
== Arguments ==
;unitId : String - The [[unitId|unit]] to query information for
;index or name : Number or string - The index or name of the buff to retrieve information for. Indices start at 1 and go up indefinitely until there are no more buffs on target.
;filter : String - zero or more of "PLAYER", "RAID", "CANCELABLE", "NOT_CANCELABLE", separated by pipe ("|") or space characters.


buffTexture, buffApplications = UnitBuff(unitName, buffIndex);
== Returns ==
;name : String - The name of the spell or effect of the buff, or nil if no buff was found with the specified name or at the specified index. This is the name shown in yellow when you mouse over the icon.
;rank : String - The rank line from the tooltip of the spell or effect that caused the buff, e.g. "Rank 2". Returns "" if there is no rank.
;iconTexture : String - The identifier of (path and filename to) the indicated buff.
;count : Number - The number of times the buff has been applied to the target.
;debuffType : String - The magic type of the buff
;duration : Number - The full duration of the buff in seconds
;expirationTime : Number - Time the buff will expire in seconds
;source : String - The [[unitId|unit]] that cast the buff
;isStealable : Boolean - 1 if it is stealable otherwise nil
;shouldConsolidate : Boolean - 1 if the buff should be placed in a buff consolidation box (usually long-term effects).
;spellId : Number - spell ID of the aura.


----
== Example ==
;''Arguments''
local buffs, i = { }, 1;
local buff = UnitBuff("player", i);
while buff do
  buffs[#buffs + 1] = buff;
  i = i + 1;
  buff = UnitBuff("player", i);
end;
if #buffs < 1 then
  buffs = "You have no buffs";
else
  buffs[1] = "You're buffed with: "..buffs[1];
  buffs = table.concat(buffs, ", ");
end;
DEFAULT_CHAT_FRAME:AddMessage(buffs);


:(String unitName)
=====Macro Options:=====
1. Prints the names of all buffs on the current target:
<pre>/run for i=1,40 do local B=UnitBuff("target",i); if B then print(i.."="..B) end end</pre>
2. Prints the name, icon texture, and time left for all buffs on the player.
<pre>/run for i=1,40 do local n,_,icon,_,_,dur,x,_,_=UnitBuff("player",i);if n then print(i.."="..n..", "..icon..", "..format("%.2f",-1*(GetTime()-x)/60).." minutes left.")end end
</pre>


:;unitName : The name of the unit you wish to retrieve info on
== History ==
* Patch 1.9 added castable to the list of parameters.
* Patch 2.0 added name and rank return values.
* Patch 2.1 added duration and timeLeft return values.
* Patch 2.3.2 changed behaviour of castable parameter - spells cast by other players are no longer shown at all when castable is used. Bug or intented change?
* Patch 2.4 (PTR 8089-enGB) changed (again) behaviour of castable parameter - spells cast by other '''classes''' are no longer shown at all when castable is used. Tested with druid and priest spells, MacOSX client. Needs to be confirmed.
* Patch 2.4 (Live) has corrected the bug introduced in 2.3.2. The castable parameter correctly filters non-castable buffs once again.
* Patch 3.0 updated the return values.
* Patch 3.1 changed the boolean return value isMine to the string value source.


: Viable names known:
== See also ==
:* player
:* party1-4
:* raid1-40
:* pet
:* partypet1-4
:* target
 
:(Number buffIndex)
 
:;buffIndex : The index num of the buff to retrieve info on. Starts at 1 and goes up to (and possibly beyond) a certain number.
 
: The maximum numbers used by the Blizzard code are 16 for party/pet buffs and 8(?) for target buffs.
 
----
;''Returns''
 
:(String buffTexture)
 
:;buffTexture : The identifier of (path and filename to) the indicated buff, or nil if no buff
 
:(String buffApplications)
 
:;buffApplications : The number of times the buff has been applied to the target.
----
;''Example''
buff = UnitBuff("pet", i);
 
;''Result''
 
Retrieves the buff texture of the pets buff with the index of "i".
 
----
;''Description''
 
: Retrieve info (texture name) about a certain buff of the specified unit.
 
----
;''See Also''


: [[API UnitDebuff|UnitDebuff]]
: [[API UnitDebuff|UnitDebuff]]
: [[Check Hunter Aspect|Sample Code Check Hunter Aspect]]
: [[HOWTO: Identify Buffs Using Textures]]
: [[Queriable Buff effects|List of known buff and debuff effects that can be queried]]
: [[Queriable Buff effects|List of known buff and debuff effects that can be queried]]
----
{{WoW API}}

Latest revision as of 04:47, 15 August 2023

WoW API < UnitBuff

Retrieves info about a certain buff on a certain unit. This is essentially an alias of UnitAura with the "HELPFUL" filter.

name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, 
shouldConsolidate, spellId = UnitBuff("unit", [index] or ["name", "rank"][, "filter"]) 

Arguments[edit]

unitId
String - The unit to query information for
index or name
Number or string - The index or name of the buff to retrieve information for. Indices start at 1 and go up indefinitely until there are no more buffs on target.
filter
String - zero or more of "PLAYER", "RAID", "CANCELABLE", "NOT_CANCELABLE", separated by pipe ("|") or space characters.

Returns[edit]

name
String - The name of the spell or effect of the buff, or nil if no buff was found with the specified name or at the specified index. This is the name shown in yellow when you mouse over the icon.
rank
String - The rank line from the tooltip of the spell or effect that caused the buff, e.g. "Rank 2". Returns "" if there is no rank.
iconTexture
String - The identifier of (path and filename to) the indicated buff.
count
Number - The number of times the buff has been applied to the target.
debuffType
String - The magic type of the buff
duration
Number - The full duration of the buff in seconds
expirationTime
Number - Time the buff will expire in seconds
source
String - The unit that cast the buff
isStealable
Boolean - 1 if it is stealable otherwise nil
shouldConsolidate
Boolean - 1 if the buff should be placed in a buff consolidation box (usually long-term effects).
spellId
Number - spell ID of the aura.

Example[edit]

local buffs, i = { }, 1;
local buff = UnitBuff("player", i);
while buff do
  buffs[#buffs + 1] = buff;
  i = i + 1;
  buff = UnitBuff("player", i);
end;
if #buffs < 1 then
  buffs = "You have no buffs";
else
  buffs[1] = "You're buffed with: "..buffs[1];
  buffs = table.concat(buffs, ", ");
end;
DEFAULT_CHAT_FRAME:AddMessage(buffs);
Macro Options:[edit]

1. Prints the names of all buffs on the current target:

/run for i=1,40 do local B=UnitBuff("target",i); if B then print(i.."="..B) end end

2. Prints the name, icon texture, and time left for all buffs on the player.

/run for i=1,40 do local n,_,icon,_,_,dur,x,_,_=UnitBuff("player",i);if n then print(i.."="..n..", "..icon..", "..format("%.2f",-1*(GetTime()-x)/60).." minutes left.")end end

History[edit]

  • Patch 1.9 added castable to the list of parameters.
  • Patch 2.0 added name and rank return values.
  • Patch 2.1 added duration and timeLeft return values.
  • Patch 2.3.2 changed behaviour of castable parameter - spells cast by other players are no longer shown at all when castable is used. Bug or intented change?
  • Patch 2.4 (PTR 8089-enGB) changed (again) behaviour of castable parameter - spells cast by other classes are no longer shown at all when castable is used. Tested with druid and priest spells, MacOSX client. Needs to be confirmed.
  • Patch 2.4 (Live) has corrected the bug introduced in 2.3.2. The castable parameter correctly filters non-castable buffs once again.
  • Patch 3.0 updated the return values.
  • Patch 3.1 changed the boolean return value isMine to the string value source.

See also[edit]

UnitDebuff
Identify Buffs Using Textures
List of known buff and debuff effects that can be queried