WoW:API UIObject SetAlpha: Difference between revisions

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Sets the alpha of selected model. Alpha is an integer between 0 and 255, 255 being opaque, 0 being transparent.
{{widgetmethod}}


e.g. Model:SetAlpha(200); makes the model translucent, more visible than not.
Sets the alpha (transparency) of the given object.


----
MyObject:SetAlpha(alpha)
{{template:WoW API}}
 
== Parameters ==
=== Arguments ===
* alpha (number) - a floating-point number between 0 and 1: 1 is fully opaque, 0 is transparent (in fact, invisible).
 
== Example ==
Makes frame <tt>MyFrame</tt> translucent, more visible than not:
MyFrame:SetAlpha(.75);
 
Fade the whole UI so that it becomes barely visible:
UIParent:SetAlpha(0.1);
 
== Notes ==
* As of [[2.1.0_consolidated_changes#Frames|patch 2.1.0]], transparency propagates down through all child objects.
: ''"Frame alpha now propagates in the same way as scale (though is clamped between 0 and 1 on each object). This means you can cleanly fade the whole UI or specific frame assemblies."''
 
== See also ==
* [[API Frame GetEffectiveAlphs|Frame:GetEffectiveAlpha()]]
* [[API UIObject GetAlpha|UIObject:GetAlpha()]]

Latest revision as of 04:47, 15 August 2023

Widget API ← UIObject < SetAlpha

Sets the alpha (transparency) of the given object.

MyObject:SetAlpha(alpha)

Parameters[edit]

Arguments[edit]

  • alpha (number) - a floating-point number between 0 and 1: 1 is fully opaque, 0 is transparent (in fact, invisible).

Example[edit]

Makes frame MyFrame translucent, more visible than not:

MyFrame:SetAlpha(.75);

Fade the whole UI so that it becomes barely visible:

UIParent:SetAlpha(0.1);

Notes[edit]

  • As of patch 2.1.0, transparency propagates down through all child objects.
"Frame alpha now propagates in the same way as scale (though is clamped between 0 and 1 on each object). This means you can cleanly fade the whole UI or specific frame assemblies."

See also[edit]