WoW:API Region GetPoint: Difference between revisions

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{{widgetmethod}} __NOTOC__ Returns information about the anchor points for a region  
{{widgetmethod}} __NOTOC__  
Returns information about the anchor points for a region.


== Usage ==
point, relativeTo, relativePoint, xOfs, yOfs = MyRegion:GetPoint(n)


point,relativeTo,relativePoint,xOfs,yOfs = Region:GetPoint()
== Parameters ==
=== Arguments ===
; n
: integer - number of point about which you want to retrieve info. Should be in range <tt>1 .. MyRegion:GetNumPoints()</tt>


== Returns ==
=== Returns ===
 
; point
point: attachment point for this frame<br>
: [[UITYPE FramePoint|FramePoint]] -- attachment point of frame <tt>MyFrame</tt>
relativeTo: The frame this frame is attached to (NOTE: this returns the actual widget object, so you need to use "relativeTo:GetName()" to retrieve the object name itself<br>
; relativeTo
relativePoint: attachment point for the 'relativeTo' frame<br>
: Region -- The frame <tt>MyFrame</tt> is attached to (NOTE: this returns the actual widget object, if you want to get that object's name, use <tt>relativeTo:GetName()</tt>)
xOfs: x offset<br>
; relativePoint
yOfs: y offset<br>
: [[UITYPE FramePoint|FramePoint]] -- attachment point of the <tt>relativeTo</tt> frame
; xOfs
: number -- horizontal offset; not necessarily integer (positive <tt>xOfs</tt> means shift to the right)
; yOfs
: number -- vertical offset; not necessarily integer (positive <tt>yOfs</tt> means shift upwards)


== Example ==
== Example ==
point, relativeTo, relativePoint, xOfs, yOfs = MyAddon_Frame1:GetPoint()
DEFAULT_CHAT_FRAME:AddMessage(point)
DEFAULT_CHAT_FRAME:AddMessage(relativeTo:GetName())
DEFAULT_CHAT_FRAME:AddMessage(relativePoint)
DEFAULT_CHAT_FRAME:AddMessage(xOfs)
DEFAULT_CHAT_FRAME:AddMessage(yOfs)


point,relativeTo,relativePoint,xOfs,yOfs = MyAddon_Frame1:GetPoint()<br>
Result:
DEFAULT_CHAT_FRAME:AddMessage(point)<br>
TOP
DEFAULT_CHAT_FRAME:AddMessage(relativeTo:GetName())<br>
MyAddon_Frame0
DEFAULT_CHAT_FRAME:AddMessage(relativePoint)<br>
BOTTOM
DEFAULT_CHAT_FRAME:AddMessage(xOfs)<br>
0
DEFAULT_CHAT_FRAME:AddMessage(yOfs)<br>
-10
 
== Result ==


TOP<br>
== Notes ==
MyAddon_Frame0<br>
* As of 2.2 the screen coordinates are no longer relative to the TOPLEFT instead they are relative to closest screen position which can be TOPLEFT, TOP, TOPRIGHT, LEFT, CENTER, RIGHT, BOTTOMLEFT, BOTTOM and BOTTOMRIGHT be sure to use/save the relativePoint argument in addition to xOfs and yOfs for frame positioning or your frames will appear at the wrong place and even off the screen.
BOTTOM<br>
0<br>
-10<br>

Latest revision as of 04:47, 15 August 2023

Widget API ← Region < GetPoint

Returns information about the anchor points for a region.

point, relativeTo, relativePoint, xOfs, yOfs = MyRegion:GetPoint(n)

Parameters[edit]

Arguments[edit]

n
integer - number of point about which you want to retrieve info. Should be in range 1 .. MyRegion:GetNumPoints()

Returns[edit]

point
FramePoint -- attachment point of frame MyFrame
relativeTo
Region -- The frame MyFrame is attached to (NOTE: this returns the actual widget object, if you want to get that object's name, use relativeTo:GetName())
relativePoint
FramePoint -- attachment point of the relativeTo frame
xOfs
number -- horizontal offset; not necessarily integer (positive xOfs means shift to the right)
yOfs
number -- vertical offset; not necessarily integer (positive yOfs means shift upwards)

Example[edit]

point, relativeTo, relativePoint, xOfs, yOfs = MyAddon_Frame1:GetPoint()
DEFAULT_CHAT_FRAME:AddMessage(point)
DEFAULT_CHAT_FRAME:AddMessage(relativeTo:GetName())
DEFAULT_CHAT_FRAME:AddMessage(relativePoint)
DEFAULT_CHAT_FRAME:AddMessage(xOfs)
DEFAULT_CHAT_FRAME:AddMessage(yOfs)

Result:

TOP
MyAddon_Frame0
BOTTOM
0
-10

Notes[edit]

  • As of 2.2 the screen coordinates are no longer relative to the TOPLEFT instead they are relative to closest screen position which can be TOPLEFT, TOP, TOPRIGHT, LEFT, CENTER, RIGHT, BOTTOMLEFT, BOTTOM and BOTTOMRIGHT be sure to use/save the relativePoint argument in addition to xOfs and yOfs for frame positioning or your frames will appear at the wrong place and even off the screen.