WoW:API MoveViewUpStart: Difference between revisions

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  MoveViewUpStart(speed)
  MoveViewUpStart(speed)


== Parameters ==
=== Arguments ===
* speed (number) - Speed at which to begin rotating.


== Arguments ==
=== Returns ===
:;speed : Number - Speed at which to begin rotating.
: None
 
 
== Returns ==
:Nothing
 


== Details ==
== Details ==
:*If speed is omitted, it is assumed to be 1.0.  It does not seem to correlate to a particular unit of time.  Higher numbers are faster, negative numbers go the opposite way, a speed of 0.0 will stop it.  This is not canceled by moving your character.
*If speed is omitted, it is assumed to be 1.0.  It does not seem to correlate to a particular unit of time.  Higher numbers are faster, negative numbers go the opposite way, a speed of 0.0 will stop it.  This is not canceled by moving your character.
:*One thing to note, applying a negative speed is not the same as using the other function to go the opposite way, both vectors are applied simultaneously.  If you rotate both ways equally, it will appear to stop, but the rotations are still being applied, though canceling each other.
*One thing to note, applying a negative speed is not the same as using the other function to go the opposite way, both vectors are applied simultaneously.  If you rotate both ways equally, it will appear to stop, but the rotations are still being applied, though canceling each other.

Latest revision as of 04:46, 15 August 2023

WoW API < MoveViewUpStart

Begins rotating the camera Up around your Character.

MoveViewUpStart(speed)

Parameters[edit]

Arguments[edit]

  • speed (number) - Speed at which to begin rotating.

Returns[edit]

None

Details[edit]

  • If speed is omitted, it is assumed to be 1.0. It does not seem to correlate to a particular unit of time. Higher numbers are faster, negative numbers go the opposite way, a speed of 0.0 will stop it. This is not canceled by moving your character.
  • One thing to note, applying a negative speed is not the same as using the other function to go the opposite way, both vectors are applied simultaneously. If you rotate both ways equally, it will appear to stop, but the rotations are still being applied, though canceling each other.