WoW:API MoveBackwardStop: Difference between revisions
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{{wowapi}} | |||
{{protectedapi|1.10|}} | |||
The player stops moving backward at the specified time. | The player stops moving backward at the specified time. | ||
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;''Description'' | ;''Description'' | ||
: The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time. As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | : The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time. | ||
: As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press. | |||
Latest revision as of 04:46, 15 August 2023
This function is PROTECTED, and can only be called from Blizzard code.
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The player stops moving backward at the specified time.
MoveBackwardStop(startTime);
- Arguments
- (Number stopTime)
- stopTime
- Stop moving backward at this time
- Returns
- nil
- Example
MoveBackwardStop(GetTime()*1000 + 2000);
- Result
- Description
- The player stops moving backward at the specified time. Units are thousandths of a second, current time is GetTime() * 1000, so MoveBackwardStop(GetTime()*1000 + 2000); would cause you to stop moving backward in two seconds' time.
- As of 1.6, the time parameter seems to be ignored, and this function needs to be called as the result of a button press.