WoW:API JoinChannelByName: Difference between revisions

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=== Returns ===
=== Returns ===
:;type : Number - The type of channel. 0 for a undefined channel, 1 for the zone General channel,  etc
:;type : Number - The type of channel. 0 for a undefined channel, 1 for the zone General channel,  etc
:;name : String - The name of the channel.
:;name : String - The name of the channel (Ohklus: seems to be nil for most channels).  


== Example ==
== Example ==
<!-- begin code -->
<!-- begin code -->
  JoinChannelByName("Mammoth", "thesane", ChatFrame1:GetID(), 1);
  local channel_type, channel_name = JoinChannelByName("Mammoth", "thesane", ChatFrame1:GetID(), 1);
<!-- end code -->
<!-- end code -->

Latest revision as of 04:46, 15 August 2023

WoW API < JoinChannelByName

Joins the channel with the specified name. A player can be in a maximum of 10 chat channels.

type, name = JoinChannelByName("channelName" [,"password" [,frameID[, hasVoice]]])

Parameters[edit]

Arguments[edit]

channelName
String - The name of the channel to join
You can't use the "-" character in channelName (patch 1.9)
password
String (optional) - The channel password, nil if none.
frameID
Number (optional) - The chat frame ID number to add the channel to. Use Frame:GetID() to retrieve it for chat frame objects.
hasVoice
Boolean (1/nil) - Enable voice chat for this channel.

Returns[edit]

type
Number - The type of channel. 0 for a undefined channel, 1 for the zone General channel, etc
name
String - The name of the channel (Ohklus: seems to be nil for most channels).

Example[edit]

local channel_type, channel_name = JoinChannelByName("Mammoth", "thesane", ChatFrame1:GetID(), 1);