WoW:API GetPlayerMapPosition: Difference between revisions
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{{wowapi}} __NOTOC__ | |||
==Initialization== | |||
A one-time call to [[API SetMapToCurrentZone|SetMapToCurrentZone]]() is required before GetPlayerMapPosition() will return the correct values. | |||
==Usage== | |||
Returns the position of a unit on the current map | |||
posX, posY = GetPlayerMapPosition("unit"); | |||
; | |||
== Parameters == | |||
=== Arguments === | |||
- | :;unit : String - The [[unitId]] for which the position is returned. Does not work with all unit types. Works with <tt>"player"</tt>, <tt>"party''N''"</tt> or <tt>"raid''N''"</tt> as unit type. In particular, it does not work on pets. This was to disable range-checking mods. | ||
=== Returns === | |||
:posX, posY | |||
; | :;posX : Number - X value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame) | ||
:;posY : Number - Y value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame) | |||
;' | : If both posX and posY are exactly 0, the position is unknown, unknowable, or not valid for the current map, i.e. | ||
:* The map hasn't been updated yet; either open the map or use [[API SetMapToCurrentZone|SetMapToCurrentZone]]() after entering a new zone | |||
:* An unsupported [[unitId]] was given. | |||
:* You're actually at 0,0 in a given map, which although its unlikely, its perfectly possible and legal. | |||
== Example == | |||
; | local posX, posY = GetPlayerMapPosition("player"); | ||
=== Result === | |||
0.43320921063423, 0.69365233182907 | |||
Latest revision as of 04:46, 15 August 2023
← WoW API < GetPlayerMapPosition
Initialization[edit]
A one-time call to SetMapToCurrentZone() is required before GetPlayerMapPosition() will return the correct values.
Usage[edit]
Returns the position of a unit on the current map
posX, posY = GetPlayerMapPosition("unit");
Parameters[edit]
Arguments[edit]
- unit
- String - The unitId for which the position is returned. Does not work with all unit types. Works with "player", "partyN" or "raidN" as unit type. In particular, it does not work on pets. This was to disable range-checking mods.
Returns[edit]
- posX, posY
- posX
- Number - X value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame)
- posY
- Number - Y value of the unit position (a proportion between 0 and 1, relative to WorldMapDetailFrame)
- If both posX and posY are exactly 0, the position is unknown, unknowable, or not valid for the current map, i.e.
- The map hasn't been updated yet; either open the map or use SetMapToCurrentZone() after entering a new zone
- An unsupported unitId was given.
- You're actually at 0,0 in a given map, which although its unlikely, its perfectly possible and legal.
Example[edit]
local posX, posY = GetPlayerMapPosition("player");
Result[edit]
0.43320921063423, 0.69365233182907