WoW:API GetInventoryAlertStatus: Difference between revisions

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{{wowapi}}
{{wowapi}}
Returns one of several codes describing the "status" of an equipped item. The main use for this function is generalized durability checks.
Returns one of several codes describing the "status" of an equipped item. The main use for this function is generalized durability checks.
  alertStatus = GetInventoryAlertStatus("index");
  alertStatus = GetInventoryAlertStatus("index");


== Parameters ==
== Arguments ==
=== Arguments ===
; index : String - one of the following:
:index is one of the following:
:* Head
# Head
:* Shoulders
# Shoulders
:* Chest
# Chest
:* Waist
# Waist
:* Legs
# Legs
:* Feet
# Feet
:* Wrists
# Wrists
:* Hands
# Hands
:* Weapon
# Weapon
:* Shield
# Shield
:* Ranged
# Ranged
 
=== Returns ===
:alertStatus: One of the following:
*0 - Normal, 6 or more durability left
*1 - Durability is low, 5 to 1 durability left
*2 - Broken, 0 durability left


==Details==
== Returns ==
: Used primarily for DurabilityFrame, ie the armor man placed under the Minimap when your equipment is damaged or broken.
;alertStatus : Number - 0 for normal (6 or more durability points left), 1 for yellow (5 to 1 durability points left), 2 for broken (0 durability points left).


----
==Notes==
__NOTOC__
* Used primarily for DurabilityFrame, ie the armor man placed under the Minimap when your equipment is damaged or broken.

Latest revision as of 04:46, 15 August 2023

WoW API < GetInventoryAlertStatus

Returns one of several codes describing the "status" of an equipped item. The main use for this function is generalized durability checks.

alertStatus = GetInventoryAlertStatus("index");

Arguments[edit]

index
String - one of the following:
  • Head
  • Shoulders
  • Chest
  • Waist
  • Legs
  • Feet
  • Wrists
  • Hands
  • Weapon
  • Shield
  • Ranged

Returns[edit]

alertStatus
Number - 0 for normal (6 or more durability points left), 1 for yellow (5 to 1 durability points left), 2 for broken (0 durability points left).

Notes[edit]

  • Used primarily for DurabilityFrame, ie the armor man placed under the Minimap when your equipment is damaged or broken.