WoW:API ActionButtonUp: Difference between revisions

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<center>'''ActionButtonUp''' ''-Documentation by AlexanderYoshi''</center>
{{protectedapi|2.0|}}
{{framexmlfunc|FrameXML/ActionButton.lua}}


Release the specified action button.
ActionButtonUp(buttonID [, onSelf]);


ActionButtonUp(buttonID);
Releases the specified action button.


----
==Parameters==
;''Arguments''
===Arguments===
:(Number buttonID [,onSelf])


:(Number buttonID)
:;buttonID : The button ID of the button to release (Integers from 1 to 12)
 
:;onSelf : if evaluates to true, casts on yourself no matter the target (See [[API CastSpellByName]])
:;buttonID : The button ID of the button to release
 
----
;''Returns''


===Returns===
:;nil
:;nil


----
==Example==
;''Example''
  ActionButtonUp(1);
  ActionButtonUp(1);


;''Result''
===Result===
 
:#Checks if BonusActionBarFrame is Visible.
----
:#On True -
;''Description''
:##Checks if BonusActionButton1 is in state PUSHED.
 
:##On True -
: Release the specified action button.
:###Changes BonusActionButton1 to state NORMAL.
:###If currently editing/writing macro saves the action.
:###Uses the action associated with the BonusActionButton1
:###Checks if it's the current action.
:###If True -
:####Changes Button 1's SetChecked value to 1.
:###Else -
:####Changes Button 1's SetChecked value to 0.
:#Returns - Ending Function call.
:#Checks if ActionButton1 is in state PUSHED.
:#On True -
:##Changes ActionButton1 to state NORMAL.
:##If currently editing/writing macro saves the action.
:##Uses the action associated with the ActionButton1.
:##Checks if it's the current action.
:##If True -
:###Changes Button 1's SetChecked value to 1.
:##Else -
:###Changes Button 1's SetChecked value to 1.


----
==Description==
{{Template:WoW API}}
:Changes buttonID's state to NORMAL.
:''NOTE:'' Works with ActionBarFrame & BonusActionBarFrame.

Latest revision as of 04:45, 15 August 2023

WoW API < ActionButtonUp

"I" iconThis function is implemented in Lua here FrameXML/ActionButton.lua.
ActionButtonUp(buttonID [, onSelf]);

Releases the specified action button.

Parameters[edit]

Arguments[edit]

(Number buttonID [,onSelf])
buttonID
The button ID of the button to release (Integers from 1 to 12)
onSelf
if evaluates to true, casts on yourself no matter the target (See API CastSpellByName)

Returns[edit]

nil

Example[edit]

ActionButtonUp(1);

Result[edit]

  1. Checks if BonusActionBarFrame is Visible.
  2. On True -
    1. Checks if BonusActionButton1 is in state PUSHED.
    2. On True -
      1. Changes BonusActionButton1 to state NORMAL.
      2. If currently editing/writing macro saves the action.
      3. Uses the action associated with the BonusActionButton1
      4. Checks if it's the current action.
      5. If True -
        1. Changes Button 1's SetChecked value to 1.
      6. Else -
        1. Changes Button 1's SetChecked value to 0.
  3. Returns - Ending Function call.
  4. Checks if ActionButton1 is in state PUSHED.
  5. On True -
    1. Changes ActionButton1 to state NORMAL.
    2. If currently editing/writing macro saves the action.
    3. Uses the action associated with the ActionButton1.
    4. Checks if it's the current action.
    5. If True -
      1. Changes Button 1's SetChecked value to 1.
    6. Else -
      1. Changes Button 1's SetChecked value to 1.

Description[edit]

Changes buttonID's state to NORMAL.
NOTE: Works with ActionBarFrame & BonusActionBarFrame.