WoW:API GetGlyphSocketInfo: Difference between revisions

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(formatting, 3.1)
(→‎Examples: fixed code)
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   local enabled, glyphType, glyphSpellID, icon = GetGlyphSocketInfo(i);
   local enabled, glyphType, glyphSpellID, icon = GetGlyphSocketInfo(i);
   if ( enabled ) then
   if ( enabled ) then
   local link = [[API GetGlyphLink|GetGlyphLink]](i);-- Retrieves the Glyph's link (nil of no glyph in Socket);
   local link = [[API GetGlyphLink|GetGlyphLink]](i);-- Retrieves the Glyph's link ("" if no glyph in Socket);
   if ( link ) then
   if ( link ~= "") then
     DEFAULT_CHAT_FRAME:AddMessage("Glyph Socket "..i.." contains "..link);
     DEFAULT_CHAT_FRAME:AddMessage("Glyph Socket "..i.." contains "..link);
   else
   else

Revision as of 19:51, 17 December 2009

WoW API < GetGlyphSocketInfo

Returns information on a glyph socket.

enabled, glyphType, glyphSpellID, icon = GetGlyphSocketInfo(socketID[, talentGroup]);

Arguments

socketID
Number - glyph [Glyph SocketID|socket index]] (1 to GetNumGlyphSockets() )
talentGroup
Optional Number - (dual) specialization index (1 to GetNumTalentGroups(...)).

Returns

enabled
Boolean - 1 if available, nil if locked.
glyphType
Number - GLYPHTYPE_MAJOR (1) or GLYPHTYPE_MINOR (2)
glyphSpellID
Number - spell ID of socketted glyph, nil if no glyph is socketed.
icon
String - Glyph rune texture path.

Examples

The following code scans all the glyph sockets and prints out the status of each one.

for i = 1, NUM_GLYPH_SLOTS do
 local enabled, glyphType, glyphSpellID, icon = GetGlyphSocketInfo(i);
 if ( enabled ) then
  local link = GetGlyphLink(i);-- Retrieves the Glyph's link ("" if no glyph in Socket);
  if ( link ~= "") then
   DEFAULT_CHAT_FRAME:AddMessage("Glyph Socket "..i.." contains "..link);
  else
   DEFAULT_CHAT_FRAME:AddMessage("Glyph Socket "..i.." is unlocked and empty!");
  end
 else
  DEFAULT_CHAT_FRAME:AddMessage("Glyph Socket "..i.." is locked!");
 end
end

Notes

  • GetSpellInfo can be used to translate glyphSpellID to a glyph name.
  • The talentGroup argument was added in Patch 3.1.