WoW:CVar extShadowQuality: Difference between revisions
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(New page: Controls level of dynamic shadows cast by objects. *0 - Off. *1 - On for characters (Players, NPCs, mounts, etc) only. *2 - On for doodads as well. *3 - Unknown, no difference noticed. *4...) |
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__NOTOC__ | |||
===Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it. === | |||
This setting controls the Dynamic Shadows in-game <ref>http://forums.worldofwarcraft.com/thread.html?topicId=8202277367&postId=84018545557&sid=2000#12</ref>. | |||
==Current Issues with Macs== | |||
Currently, shadows don't work fully in [[CVar_gxApi|OpenGL]]. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode. | |||
==Default Setting== | |||
;0 | |||
==Possible Settings== | |||
;0 :Off. This leaves the 'blob' type shadow only. If off, [[CVar shadowLOD|shadowLOD]] is activated. | |||
;1 :On for characters (Players, NPCs, mounts, etc) only. | |||
;2 :On for Environment & characters, low-res, med-distance. | |||
;3 :On for Environment & characters, low-res, large distance. | |||
;4 :On for Environment & characters, high-res, large distance. | |||
;5 :On for everything, shadows overlap, high-res, large distance. | |||
==Changing this setting== | |||
In-game, type the following | |||
/console extShadowQuality ''setting'' | |||
Alternatively, you can exit wow, open the [[Config.wtf]] file, and add the following line: | |||
SET extShadowQuality ''setting'' | |||
Or you can change the setting via the in-game Video Options. | |||
==Patches== | |||
{{Patch 3.0.2|note=Added}} | |||
==References== | |||
{{reflist}} | |||
[[Category:Console variables|extShadowQuality]] | [[Category:Console variables|extShadowQuality]] |
Revision as of 15:04, 5 April 2010
Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it.
This setting controls the Dynamic Shadows in-game [1].
Current Issues with Macs
Currently, shadows don't work fully in OpenGL. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode.
Default Setting
- 0
Possible Settings
- 0
- Off. This leaves the 'blob' type shadow only. If off, shadowLOD is activated.
- 1
- On for characters (Players, NPCs, mounts, etc) only.
- 2
- On for Environment & characters, low-res, med-distance.
- 3
- On for Environment & characters, low-res, large distance.
- 4
- On for Environment & characters, high-res, large distance.
- 5
- On for everything, shadows overlap, high-res, large distance.
Changing this setting
In-game, type the following
/console extShadowQuality setting
Alternatively, you can exit wow, open the Config.wtf file, and add the following line:
SET extShadowQuality setting
Or you can change the setting via the in-game Video Options.