WoW:CVar extShadowQuality: Difference between revisions

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(New page: Controls level of dynamic shadows cast by objects. *0 - Off. *1 - On for characters (Players, NPCs, mounts, etc) only. *2 - On for doodads as well. *3 - Unknown, no difference noticed. *4...)
 
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Controls level of dynamic shadows cast by objects.
__NOTOC__


*0 - Off.
===Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it. ===
*1 - On for characters (Players, NPCs, mounts, etc) only.
 
*2 - On for doodads as well.
This setting controls the Dynamic Shadows in-game <ref>http://forums.worldofwarcraft.com/thread.html?topicId=8202277367&postId=84018545557&sid=2000#12</ref>.
*3 - Unknown, no difference noticed.
 
*4 - Higher quality shadows.
==Current Issues with Macs==
 
Currently, shadows don't work fully in [[CVar_gxApi|OpenGL]]. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode.
 
==Default Setting==
;0
 
==Possible Settings==
 
;0 :Off.  This leaves the 'blob' type shadow only.  If off, [[CVar shadowLOD|shadowLOD]] is activated.
;1 :On for characters (Players, NPCs, mounts, etc) only.
;2 :On for Environment & characters, low-res, med-distance.
;3 :On for Environment & characters, low-res, large distance.
;4 :On for Environment & characters, high-res, large distance.
;5 :On for everything, shadows overlap, high-res, large distance.
 
==Changing this setting==
In-game, type the following
/console extShadowQuality ''setting''
 
Alternatively, you can exit wow, open the [[Config.wtf]] file, and add the following line:
SET extShadowQuality ''setting''
 
Or you can change the setting via the in-game Video Options.
 
==Patches==
{{Patch 3.0.2|note=Added}}
 
==References==
{{reflist}}


[[Category:Console variables|extShadowQuality]]
[[Category:Console variables|extShadowQuality]]

Revision as of 15:04, 5 April 2010


Be warned, setting the shadow quality too high for your PC will bring it to its knees - work from a low setting and raise it.

This setting controls the Dynamic Shadows in-game [1].

Current Issues with Macs

Currently, shadows don't work fully in OpenGL. Using a d3d -> OpenGL interface will result in incorrect transparency within models. Using a shadow setting higher than "4" may result into a blank screen in raw OpenGL mode.

Default Setting

0

Possible Settings

0
Off. This leaves the 'blob' type shadow only. If off, shadowLOD is activated.
1
On for characters (Players, NPCs, mounts, etc) only.
2
On for Environment & characters, low-res, med-distance.
3
On for Environment & characters, low-res, large distance.
4
On for Environment & characters, high-res, large distance.
5
On for everything, shadows overlap, high-res, large distance.

Changing this setting

In-game, type the following

/console extShadowQuality setting

Alternatively, you can exit wow, open the Config.wtf file, and add the following line:

SET extShadowQuality setting

Or you can change the setting via the in-game Video Options.

Patches

Template:Patch 3.0.2

References