WoW:API GetSpellCritChance: Difference between revisions

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=== Parameters ===
=== Parameters ===
''school'' - the spell school to retrieve the crit chance for
''school'' - the spell school to retrieve the crit chance for
* 1 for Physical
* 2 for Holy
* 3 for Fire
* 4 for Nature
* 5 for Frost
* 6 for Shadow
* 7 for Arcane


=== Returns ===
=== Returns ===
 
An unformatted floating point figure representing the critical hit chance for the specified school.
An unformatted floating point figure representing the critical hit chance for the specified school
 
=== Notes ===
 
The spell schools are named using numbers 1 through 7.  As of this update I don't know which school is which, but I believe that school 2 is Holy based on information from the Paper Doll LUA file.


=== Example ===
=== Example ===

Revision as of 03:15, 7 October 2007

WoW API < GetSpellCritChance

Returns a players critical hit chance with spells for a certain school.

theCritChance = GetSpellCritChance(school)

Parameters

school - the spell school to retrieve the crit chance for

  • 1 for Physical
  • 2 for Holy
  • 3 for Fire
  • 4 for Nature
  • 5 for Frost
  • 6 for Shadow
  • 7 for Arcane

Returns

An unformatted floating point figure representing the critical hit chance for the specified school.

Example

The following function, called with no arguments, will return the same spell crit value as shown on the Character pane of the default UI. The figure returned is formatted as a floating-point figure out to two decimal places.

function GetRealSpellCrit()

    local holySchool = 2;
    local minCrit = GetSpellCritChance(holySchool);
    local spellCrit;

    this.spellCrit = {};
    this.spellCrit[holySchool] = minCrit;

    for i=(holySchool+1), 7 do

        spellCrit = GetSpellCritChance(i);
        minCrit = min(minCrit, spellCrit);
        this.spellCrit[i] = spellCrit;

    end

    minCrit = format("%.2f%%", minCrit);
    return minCrit;

end

The above function is essentially a straight copy of the function from the Paper Doll LUA file in the default UI.