WoW:API JoinBattlefield: Difference between revisions
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{{wowapi}} | {{wowapi}} __NOTOC__ | ||
Queues the player, or the | Queues the player, or the player's group, for a battlefield instance. | ||
JoinBattlefield(index[, asGroup[, isRated]]) | |||
== Arguments == | |||
;index : Number - Which battlefield instance to queue for (0 for first available), or which arena bracket to queue for. | |||
;asGroup : Boolean - If true-equivalent, the player's group is queued for the battlefield, otherwise, only the player is queued. | |||
;isRated : Boolean - If true-equivalent, and queueing for an arena bracket, the group is queued for a rated match as opposed to a skirmish. | |||
== | == Details == | ||
The function requests the player to be added to a queue for a particular instance of the currently selected battleground type, as set by {{api|RequestBattlegroundInstanceInfo}}(index). You CANNOT queue immediately after a {{api|RequestBattlegroundInstanceInfo}} call, and must instead capture the event that indicates that the instance list is available. | |||
== Example == | |||
The following code creates a utility function, JoinBattlegroundType, which allows you to queue for the first available instance of a specific battleground type. | |||
do | |||
local f, aG, iR = CreateFrame("FRAME"); | |||
f:SetScript("OnEvent", function(self, event) | |||
== | JoinBattlefield(0, aG, iR); | ||
self:UnregisterEvent("PVPQUEUE_ANYWHERE_SHOW"); | |||
end); | |||
function JoinBattlegroundType(index, asGroup, isRated) | |||
if f:IsEventRegistered("PVPQUEUE_ANYWHERE_SHOW") then | |||
error("A join battleground request is already being processed"); | |||
end | |||
f:RegisterEvent("PVPQUEUE_ANYWHERE_SHOW"); | |||
aG, iR = asGroup, isRated; | |||
RequestBattlegroundInstanceInfo(index); | |||
end | |||
end | end | ||
== Notes == | |||
* When the Arena Battlemaster window is open, index 1 is 2vs2, index 2 is 3vs3 and index 3 is 5vs5. | |||
== See Also == | |||
* {{api|CanJoinBattlefieldAsGroup}} |
Revision as of 12:58, 21 August 2009
Queues the player, or the player's group, for a battlefield instance.
JoinBattlefield(index[, asGroup[, isRated]])
Arguments
- index
- Number - Which battlefield instance to queue for (0 for first available), or which arena bracket to queue for.
- asGroup
- Boolean - If true-equivalent, the player's group is queued for the battlefield, otherwise, only the player is queued.
- isRated
- Boolean - If true-equivalent, and queueing for an arena bracket, the group is queued for a rated match as opposed to a skirmish.
Details
The function requests the player to be added to a queue for a particular instance of the currently selected battleground type, as set by RequestBattlegroundInstanceInfo(index). You CANNOT queue immediately after a RequestBattlegroundInstanceInfo call, and must instead capture the event that indicates that the instance list is available.
Example
The following code creates a utility function, JoinBattlegroundType, which allows you to queue for the first available instance of a specific battleground type.
do local f, aG, iR = CreateFrame("FRAME"); f:SetScript("OnEvent", function(self, event) JoinBattlefield(0, aG, iR); self:UnregisterEvent("PVPQUEUE_ANYWHERE_SHOW"); end); function JoinBattlegroundType(index, asGroup, isRated) if f:IsEventRegistered("PVPQUEUE_ANYWHERE_SHOW") then error("A join battleground request is already being processed"); end f:RegisterEvent("PVPQUEUE_ANYWHERE_SHOW"); aG, iR = asGroup, isRated; RequestBattlegroundInstanceInfo(index); end end
Notes
- When the Arena Battlemaster window is open, index 1 is 2vs2, index 2 is 3vs3 and index 3 is 5vs5.