WoW:API UnitIsTapped: Difference between revisions

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Returns true after the mob is hit by a player, does not return true if the mob is aggroed but not attacked yet.
<center>'''UnitIsTapped''' - ''Documentation by John''</center>


Checks to see if a unit is tapped
local isTapped = UnitIsTapped(unit);
----
;''Arguments''
:;unit ([[API_TYPE_UnitId|UnitID]]) : the unit name (e.g., "target")
----
;''Returns''
:;isTapped: true if the unit is tapped, false otherwise.
----
;''Example''
if (UnitIsTapped("target")) then
  -- Target is tapped
end
;''Example used in conjunction with UnitIsTappedByPlayer''
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then
  -- Traget is tapped by another player
end
----
----
{{WoW API}}
__NOTOC__
{{Template:WoW API}}

Revision as of 12:27, 5 July 2006

UnitIsTapped - Documentation by John

Checks to see if a unit is tapped

local isTapped = UnitIsTapped(unit);

Arguments
unit (UnitID)
the unit name (e.g., "target")

Returns
isTapped
true if the unit is tapped, false otherwise.

Example
if (UnitIsTapped("target")) then
 -- Target is tapped
end
Example used in conjunction with UnitIsTappedByPlayer
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then
 -- Traget is tapped by another player
end

Template:WoW API