WoW:API UnitIsTapped: Difference between revisions
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UnitIsTapped - Documentation by John
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<center>'''UnitIsTapped''' - ''Documentation by John''</center> | |||
Checks to see if a unit is tapped | |||
local isTapped = UnitIsTapped(unit); | |||
---- | |||
;''Arguments'' | |||
:;unit ([[API_TYPE_UnitId|UnitID]]) : the unit name (e.g., "target") | |||
---- | |||
;''Returns'' | |||
:;isTapped: true if the unit is tapped, false otherwise. | |||
---- | |||
;''Example'' | |||
if (UnitIsTapped("target")) then | |||
-- Target is tapped | |||
end | |||
;''Example used in conjunction with UnitIsTappedByPlayer'' | |||
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then | |||
-- Traget is tapped by another player | |||
end | |||
---- | ---- | ||
{{WoW API}} | __NOTOC__ | ||
{{Template:WoW API}} |
Revision as of 12:27, 5 July 2006
Checks to see if a unit is tapped
local isTapped = UnitIsTapped(unit);
- Arguments
- unit (UnitID)
- the unit name (e.g., "target")
- Returns
- isTapped
- true if the unit is tapped, false otherwise.
- Example
if (UnitIsTapped("target")) then -- Target is tapped end
- Example used in conjunction with UnitIsTappedByPlayer
if (UnitIsTapped("target")) and (not UnitIsTappedByPlayer("target")) then -- Traget is tapped by another player end