WoW:API and scripting quirks: Difference between revisions

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m (LUA -> Lua, it is word, not abbreviation. Get rid of "code". Remove unnecessary _ in article title.)
(→‎World of Warcraft Scripting Quirks: strike CVar immediate output, not true as of 2.1.0 (or earlier))
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* Output to the outside world
* Output to the outside world
** The only file output allowed is when the UI engine saves variables before it exits or reloads. Addons use the "<tt>## [[SavedVariables]]:</tt>" header to indicate which data they wish to save.
** The only file output allowed is when the UI engine saves variables before it exits or reloads. Addons use the "<tt>## [[SavedVariables]]:</tt>" header to indicate which data they wish to save.
** Another way to output data is to save certain variables using the SetCVar() function.  This will immediatly do an export of the config.wtf file that contains various in game variables.  This will not allow you to create new variables to export out, just set non default values to certain in game variables.


* [[World of Warcraft API|Functions]]
* [[World of Warcraft API|Functions]]

Revision as of 22:44, 1 June 2007

World of Warcraft Scripting Quirks

  • Macros
    • Can only cast spells from a hotkey or mouse click
    • Macros cannot cast spells on a delay
    • /cast only works in Macros
    • only one spell or action can be triggered per button press
  • Frames
    • OnUpdate handlers are only called when the frame is visible.
    • OnUpdate handles are called every frame. Use with care.
    • When nesting frames, you can access the parent frame name in XML names with with $parent, this is a textual substitution and cannot be used in Lua. The Lua equivalent to $parent is the GetParent() method of the frame (e.g. getglobal(Frame:GetParent():GetName().."Button") is the same as $parentButton).
    • All Frames have a GetID() function which will obtain the ID specified in the XML. ID's must be positive integers enclosed in quotes: ie. id="1" or id="20"
    • If you don't specify parent="UIParent" in your top-level frames, your frames won't be scaled according to the currently active UI scale. This can lead to some hair-pulling as you try to figure out why your fonts are so huge. (But, in some cases, not having that scaling might be desirable.)
    • If you get no error output, but your addon is simply not being loaded, make sure you don't have a syntax error in your .xml file. A simple way to ensure that your xml is well-formed is to open it in Firefox; it will point out any XML structure errors to you. You can also check the contents of your Logs directory for errors.
  • Output to the outside world
    • The only file output allowed is when the UI engine saves variables before it exits or reloads. Addons use the "## SavedVariables:" header to indicate which data they wish to save.
  • Functions
    • x,y = GetCursorPosition(); will return the current position of the mouse with respect to the object it currently is in. This means x will be 0 if the mouse is at the left edge of a frame or button, regardless of where that frame or button is.
    • x,y = GetCursorPosition(UIParent); will return the current position of the mouse with respect to the entire UI. This can be considered the absolute position..
  • ChatFrame
    • Trying to send colored text to other players will cause your client to disconnect. Not sure if Blizz's server is forcing the disconnect, or my client.
      • Example: /tell Name |cFF00FF00Hello|r. The EditBox will show the text in green after replacing "||" with "|". Pressing enter to send the info to the server chat channel results in the following:
        • "|r" causes the disconnect,
        • "|c" doesn't have the same problem, but will cause the text after it not to show.
  • Variables
    • If you declare a local variable inside an code block (such as an IF block), it is only available inside that code block.
    • See Lua Scope for a complete description of the implications of Lua's variable scoping.

Also See