WoW:Make Frames Closable With the "Esc" Key: Difference between revisions
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(example + some fancy work) |
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the OnShow and OnHide parts will play the usual sound that's played when you open/close blizzards frames - e.g. your character frame | the OnShow and OnHide parts will play the usual sound that's played when you open/close blizzards frames - e.g. your character frame | ||
==note== | |||
This does not work for me. Not even a little bit. What I found *does* work is this simple bit of code added to any frame (in this example, 'testframe') | |||
testeditbox = CreateFrame("EditBox",nil,testframe,"InputBoxTemplate") | |||
testeditbox:SetScript("OnEscapePressed",function() | |||
testframe:Hide() | |||
end) | |||
[[Category: HOWTOs|Make frames closable with the ESCape key]] | [[Category: HOWTOs|Make frames closable with the ESCape key]] |
Revision as of 23:30, 28 September 2007
How To
To make your main frame closable with the ESCape key go into the OnLoad function and add the following line :
tinsert(UISpecialFrames,"MainFrameName");
where MainFrameName is the name of your main frame of the application.
Example
<Frame name="ExampleFrame" parent="UIParent"> <Size> <AbsDimension x="640" y="512"/> </Size> <Anchors> <Anchor point="CENTER" /> </Anchors> <Scripts> <OnLoad> tinsert(UISpecialFrames,this:GetName()); </OnLoad> <OnShow> PlaySound("igCharacterInfoOpen"); </OnShow> <OnHide> PlaySound("igCharacterInfoClose"); </OnHide> </Scripts> </Frame>
Description
this:GetName() returns the current UI Object's name and in this case our Frame Name. Using this will make the code more generic.
the OnShow and OnHide parts will play the usual sound that's played when you open/close blizzards frames - e.g. your character frame
note
This does not work for me. Not even a little bit. What I found *does* work is this simple bit of code added to any frame (in this example, 'testframe')
testeditbox = CreateFrame("EditBox",nil,testframe,"InputBoxTemplate") testeditbox:SetScript("OnEscapePressed",function() testframe:Hide() end)