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WoW:API GetSpellTexture
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{{wowapi}} __NOTOC__ <!-- Describe the purpose of the function, exhausting detail can be saved for a later section --> Returns the texture path of the specified spellbook spell <!-- List return values and arguments as well as function name, follow Blizzard usage convention for args --> texture = GetSpellTexture(spellName | spellID, bookType) == Parameters == === Arguments === <!-- List each argument, together with its type --> :(spellName | spellID, bookType) :;spellName : String - The name of the spell, as it would be seen in the player's spellbook. :;spellID : Integer - Valid values are 1 through total number of spells in the spellbook on all pages and all tabs, ignoring empty slots. :;bookType : String - Either BOOKTYPE_SPELL or BOOKTYPE_PET. === Returns === <!-- List each return value, together with its type --> :;texture : String - Path of the texture used for displaying the spell in the spellbook. ---- ;''Example'' Displays the name of every texture in your spellbook for tabIndex = 1, MAX_SKILLLINE_TABS do local tabName, tabTexture, tabSpellOffset, tabNumSpells = GetSpellTabInfo(tabIndex) if not tabName then break end for spellIndex = tabSpellOffset + 1, tabSpellOffset + tabNumSpells do local spellName, spellRank = GetSpellName(spellIndex, BOOKTYPE_SPELL) local spellTexture = GetSpellTexture(spellIndex) DEFAULT_CHAT_FRAME:AddMessage("Spell "..spellName.." uses texture "..spellTexture) end end ==Details== <!-- Details not appropriate for the main description can go here. REMOVE the section if you're just going to restate the intro line! --> : If you're trying to read the spell book at login, register for the [[Events P (Party, Petition, Pet, PlayerBank, Player)#PLAYER_LOGIN|PLAYER_LOGIN]] event. : This function won't grab textures for spells the character does not have.
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