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WoW:API COMBAT LOG EVENT
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=== Special Events === {| class="darktable zebra" !Event!!Prefix to use!!Suffix to use |- |DAMAGE_SHIELD||SPELL||_DAMAGE |- |DAMAGE_SPLIT||SPELL||_DAMAGE |- |DAMAGE_SHIELD_MISSED||SPELL||_MISSED |} {| class="darktable zebra" !Event!!1st Param!!2nd Param!!3rd Param |- |ENCHANT_APPLIED †||spellName||itemID||itemName |- |ENCHANT_REMOVED †||spellName||itemID||itemName |- |PARTY_KILL |- |UNIT_DIED |- |UNIT_DESTROYED |} † These events are pretty much useless. They are triggered when a weapon's enchant changes, but before the API information is updated to reflect the change. It is possible for main-hand and off-hand wielded weapons to have the same itemID. So we might not even know for sure which wea<includeonly></includeonly>pon the enchant changed on. When an enchant is reapplied the original is removed first, triggering an ENCHANT_REMOVED event before a ENCHANT_APPLIED event is triggered. A much better way of tracking temporary weapon enchants is to use the UNIT_INVENTORY_CHANGED event (a true event, not part of a COMBAT_LOG_EVENT_UNFILTERED) which is triggered every time an enchant changes. What's more, the information on the temporary enchants available through the API has been updated at the point this event is triggered. Sometimes the event is triggered twice however. {{C-inline}} The <tt>UNIT_DESTROYED</tt> event will fire for deaths of totems and certain {{Wowhead tooltip|npc|46391|NPCs}} instead of <tt>UNIT_DIED</tt>
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