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WoW:PowerType
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== Constants == {{Sectionstub}} These are found in [[FrameXML]]\Constants.lua. :;SPELL_POWER_MANA = 0 : Mana will range from 0 to the maximum mana a unit has. Player mana pools are calculated based on a base mana pool plus a certain amount given by the Intellect stat. This is the default power type for most non-player units, although there are exceptions. As of {{Legion-inline}} Legion, mana is used by Druids, Mages, Mistweaver Monks, Paladins, Priests, Shamans and Warlocks. :;SPELL_POWER_RAGE = 1 : [[Rage]] is used by Warriors and Druids in {{ability|Bear Form}}. Rage goes from 0 to 100, but may be increased via player talents. Rage degenerates back to 0 out of combat. :;SPELL_POWER_FOCUS = 2 : [[Focus]] is used by Hunters and hunter pets. Focus goes from 0 to 100, and has a slow regeneration rate, but certain abilities will generate focus. :;SPELL_POWER_ENERGY = 3 : [[Energy]] is used by Rogues and Druids in {{ability|Cat Form}}. Energy goes from 0 to 100, but may be increased via player talents. :;SPELL_POWER_COMBO_POINTS = 4 : [[Combo Points]] are generated by a few Rogue abilities and consumed by [[finishing move]]s. :;SPELL_POWER_RUNES = 5 : [[Runes (resource)|Runes]] are used as a power type for Death Knights. By default, they have 6 runes (1 & 2 are blood, 3 & 4 are frost, 5 & 6 are unholy), but certain talents and abilities may change the type of a rune. Runes can be converted into a Death Rune, which can be used as any other type of rune. While runes are used by Death Knights, it does not appear that the Blizzard UI code uses this spell power type. Rather, runes are managed through the RUNE_POWER_UPDATE event via the GetRuneCooldown() API call. :;SPELL_POWER_RUNIC_POWER = 6 : [[Runic Power]] is used by Death Knights. It is gained via certain abilities, and does not degenerate out of combat. :;SPELL_POWER_SOUL_SHARDS = 7 : [[Soul Shards]] are collected by Warlocks, and range from 0 to 5 (was 0 to 3) indicating how many are available. Soul Shards degenerate out of combat (used to not in {{Warlords-inline}} Warlords of Draenor). :;SPELL_POWER_LUNAR_POWER = 8 : {{wl-inline}} [[Astral Power]] (Lunar/Solar) is used by Balance Druids . It goes from 0 to 100, and its use as solar or lunar power is determined by what buff is active on the player. :;SPELL_POWER_HOLY_POWER = 9 : [[Holy Power]] generated by a few Paladin abilities and consumed by a few others. Can range from 0 to 5 and degenerate out of combat. :;SPELL_POWER_ALTERNATE_POWER = 10 : Appears to be used by some bosses. Does not appear in Blizzard UI code. :;SPELL_POWER_MAELSTROM = 11 : {{wl-inline}} [[Maelstrom (resource)|Maelstrom]] is generated and used by Elemental Shaman abilities. :;SPELL_POWER_CHI = 12 : {{wl-inline}} [[Chi]] on the Monk's unit frame, who gains between 0 to 4 Chi points (6 Chi points with Ascendance selected) through the use of certain class spells while required in varying numbers to use other class spells and do not degenerate over time. :;SPELL_POWER_INSANITY = 13 : {{wl-inline}} Called [[Insanity]] in-game and used by Shadow Priests. :;SPELL_POWER_OBSOLETE = 14 : ''See [[#Removed_from_game|"Removed from game" section]].'' :;SPELL_POWER_OBSOLETE2 = 15 : ''See [[#Removed_from_game|"Removed from game" section]].'' :;SPELL_POWER_ARCANE_CHARGES = 16 : {{wl-inline}} [[Arcane Charges]] are generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation. :;SPELL_POWER_FURY = 17 : {{l-inline}} [[Fury]] is generated by a few Havoc Demon Hunter abilities and consumed by a few others. :;SPELL_POWER_PAIN = 18 : {{l-inline}} [[Fury]] is generated by a few Vengeance Demon Hunter abilities and consumed by a few others.
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