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WoW:Ace (AddOn)
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== Feature list == Brief feature list and component overview of Ace2 * [//www.wowace.com/index.php/AceLibrary AceLibrary] handles version compatibility of libraries - Ace ones as well as your own. It also helps with error handling * [//www.wowace.com/index.php/AceOO-2.0 AceOO] provides an object-orientation framework * [//www.wowace.com/index.php/AceAddon-2.0 AceAddon] is Ace's main interface to AddOns. Ace components present their functionality through it. It also handles simple initialization events * [//www.wowace.com/index.php/AceConsole-2.0 AceConsole] provides console I/O functionality - slash commands, easy printing, etc * [//www.wowace.com/index.php/AceDB-2.0 AceDB] allows for fast, clean, and featureful saved variable access, including per-class settings and more * [//www.wowace.com/index.php/AceEvent-2.0 AceEvent] allows for simple event handling, scheduling, and inter-addon communication * [//www.wowace.com/index.php/AceDebug-2.0 AceDebug] simplifies AddOn debugging * [//www.wowace.com/index.php/AceHook-2.0 AceHook] provides safe hooking of functions, methods, and scripts * [//www.wowace.com/index.php/AceLocale-2.0 AceLocale] makes localization (translation) of your AddOns ridiculously simple * [//www.wowace.com/index.php/AceModuleCore-2.0 AceModuleCore] helps you split your AddOn into separate "modules" that can easily be turned on and off. Handles enabling/disabling of events, hooks, tooltip scanners Ace also has built-in myAddons support. [[Ace2 (AddOn)|Ace2]] was a major step up in documentation from Ace, and also allows the library (whichever parts you need) to be fully embedded into your AddOn if you do not want to depend on Ace being installed separately. Ace and Ace2 are at end of life currently and superseded by Ace3.
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