→Options: Cleaned up the "can also be shortened..." to include them right beside their full name.
(Added @ operator) |
(→Options: Cleaned up the "can also be shortened..." to include them right beside their full name.) |
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You may use "no" in front of any of these to invert the logic result. | You may use "no" in front of any of these to invert the logic result. | ||
:;actionbar : If you are using this particular actionbar. You must specify actionbar:# (#=action bar number) | :;actionbar ⇔ bar : If you are using this particular actionbar. You must specify actionbar:# (#=action bar number). | ||
:;button : If you clicked a particular button to cast the spell (button:#, where #=1-5,LeftButton,MiddleButton,RightButton,Button4, or Button5) | :;button ⇔ btn : If you clicked a particular button to cast the spell (button:#, where #=1-5,LeftButton,MiddleButton,RightButton,Button4, or Button5). | ||
:;channeling : If you are channeling a spell. You may optionally specify a specific spell using spell:spellname | :;channeling : If you are channeling a spell. You may optionally specify a specific spell using spell:''spellname''. | ||
:;combat : If you are in combat | :;combat : If you are in combat. | ||
:;dead : If the target is dead | :;dead : If the target is dead. | ||
:;equipped : If you are currently equipping a specific item, item of a particular class or subclass, or have an item in a particular slot. (ex. equipped:item, see below for details) | :;equipped ⇔ worn : If you are currently equipping a specific item, item of a particular class or subclass, or have an item in a particular slot. (ex. equipped:item, see below for details). | ||
:;exists : If the target exists | :;exists : If the target exists (case insensitive). | ||
:;flyable : If you are in an area where flying is allowed | :;flyable : If you are in an area where flying is allowed. | ||
:;flying : If you are flying | :;flying : If you are flying. | ||
:;group : If you are in a group. You may optionally specify group:party or group:raid. | :;group : If you are in a group. You may optionally specify group:party or group:raid. | ||
:;harm : If target is hostile | :;harm : If target is hostile. | ||
:;help : If target is friendly | :;help : If target is friendly. | ||
:;indoors : If your are indoors (anywhere you cannot mount is considered indoors). | :;indoors : If your are indoors (anywhere you cannot mount is considered indoors). | ||
:;modifier : If the click is modified with shift, ctrl, or alt. You may optionally specify which one by using modifier:key (key=shift, ctrl, or alt) | :;modifier ⇔ mod : If the click is modified with shift, ctrl, or alt. You may optionally specify which one by using modifier:key (key=shift, ctrl, or alt). | ||
:;mounted : If you are mounted | :;mounted : If you are mounted. | ||
:;outdoors : You are outdoors (anywhere you can mount is considered outdoors). | :;outdoors : You are outdoors (anywhere you can mount is considered outdoors). | ||
:;party : If the target is in your party | :;party : If the target is in your party. | ||
:;pet : If your pet exists. You may optionally specify a type of pet (pet:type, where type=cat,boar,ravager,etc...) | :;pet : If your pet exists. You may optionally specify a type of pet (pet:type, where type=cat,boar,ravager,etc...) | ||
:;raid : If the target is in your raid | :;raid : If the target is in your raid. | ||
:;[[Stance|stance]] : If you are in a particular stance. May also use stance:# to specify a particular stance (#=stance number) | :;[[Stance|stance ⇔ form]] : If you are in a particular stance. May also use stance:# to specify a particular stance (#=stance number). | ||
:;stealth : If you are stealthed | :;stealth : If you are stealthed. | ||
:;swimming : If you are swimming | :;swimming : If you are swimming. | ||
:;target=unitid : Casts on a specific target without changing your current target (see table below) | :;target=unitid ⇔ @unitid: Casts on a specific target without changing your current target (see table below). | ||
:; | :;unithasvehicleui : If the target of the macro has a vehicle UI. | ||
:;vehicleui : If the player has a vehicle UI. | |||
===Item Types for equipped=== | ===Item Types for equipped=== | ||