no edit summary
mNo edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
Indicates whether the game client (rather than the player) can see unit. | |||
vis = UnitIsVisible("unit") | |||
== Parameters == | |||
=== Arguments === | |||
:("unit") | |||
:;unit: String - name of unit | |||
=== Returns === | |||
;''Returns'' | |||
:vis | |||
:;vis : Boolean - client can see unit | |||
== Example == | |||
UnitIsVisible("Thrall"); | |||
====Result==== | |||
false | |||
:(You aren't even in Orgrimmar :P) | |||
==Details== | |||
The game client can see objects (including units) that the server has told it to load (and has not yet told it to unload). The server provides objects in a 100-yard radius, but seems to load them in batches. | |||
---- | |||
__NOTOC__ | |||
{{WoW API}} | |||