WoW:API UnitClass: Difference between revisions

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<center>'''UnitClass''' ''-Documentation by [[User:Octon|octon]]- Correction by Vjeux''</center>
{{wowapi}} __NOTOC__


Returns the class (Mage, Warrior, etc) of the specified unit.
Returns the class (Mage, Warrior, etc) of the specified unit.


----
localizedClass, englishClass, classIndex = UnitClass("unit");
;''Arguments''


:(String unit)
== Parameters ==
=== Arguments ===


:;arg1 : The unit to query (e.g. "player")
:;unit
:: String - the [[unitId]] to query, e.g. "player"


----
=== Returns ===
;''Returns''


:Localized Class
:localizedClass, englishClass, classIndex
:;localizedclass : The localized class of the specified unit as a string.  e.g. Mage, Warrior, Guerrier, etc.


:English Class
:;localizedclass
:;englishclass : The fully english capitalized class of the specified unit as a string. e.g. MAGE, WARRIOR, etc.
:: The localized class of the specified unit as a string. e.g. "Mage", "Warrior", "Guerrier", etc.


:;englishclass
:: The fully capitalized english class name with no spaces, e.g. "MAGE", "WARRIOR", "DEATHKNIGHT", etc.


----
:;classIndex
;''Example''
:: the number index corresponding to the particular class that is returned. Number mapping is as follows:
 
::None = 0
::Warrior = 1
::Paladin = 2
::Hunter = 3
::Rogue = 4
::Priest = 5
::DeathKnight = 6
::Shaman = 7
::Mage = 8
::Warlock = 9
::Monk = 10
::Druid = 11
::Demon Hunter = 12
 
== Example ==
  local playerClass, englishClass = UnitClass("player");
  local playerClass, englishClass = UnitClass("player");
  ChatFrame1:AddMessage('Your player is a : ' .. playerClass .. '; ' .. englishClass);
  ChatFrame1:AddMessage('Your player is a : ' .. playerClass .. '; ' .. englishClass .. '.');


;''Result''
=== Result ===
Prints the player's class to the chat frame as
Prints the player's class to the chat frame, e.g.
  Your player is a : Warrior; WARRIOR.
  'Your player is a : Warrior; WARRIOR'. (Or whichever class the specified unit is)


----
== Details ==
;''Description''


: Returns the class (Mage, Warrior, etc) of the specified unit.
For any type of data tracking, use the second parameter, since it is guaranteed to stay the same in different-language clients. This is especially important in europe, where it is not uncommon for people with e.g. german or french client software to play on english servers. You can keep track of mappings for display by remembering the output pairs in a table, e.g.:
: The second return is useful for localized addons.


----
localizedClass, englishClass = UnitClass("target");
{{Template:WoW API}}
MyAddOn_Classes[englishClass] = localizedClass;
[[Category:API Functions|UnitClass]]
[[Category:API Unit Functions|UnitClass]]
''.. do data tracking stuff with englishClass..''

Latest revision as of 04:47, 15 August 2023

WoW API < UnitClass

Returns the class (Mage, Warrior, etc) of the specified unit.

localizedClass, englishClass, classIndex = UnitClass("unit");

Parameters

Arguments

unit
String - the unitId to query, e.g. "player"

Returns

localizedClass, englishClass, classIndex
localizedclass
The localized class of the specified unit as a string. e.g. "Mage", "Warrior", "Guerrier", etc.
englishclass
The fully capitalized english class name with no spaces, e.g. "MAGE", "WARRIOR", "DEATHKNIGHT", etc.
classIndex
the number index corresponding to the particular class that is returned. Number mapping is as follows:
None = 0
Warrior = 1
Paladin = 2
Hunter = 3
Rogue = 4
Priest = 5
DeathKnight = 6
Shaman = 7
Mage = 8
Warlock = 9
Monk = 10
Druid = 11
Demon Hunter = 12

Example

local playerClass, englishClass = UnitClass("player");
ChatFrame1:AddMessage('Your player is a : ' .. playerClass .. '; ' .. englishClass .. '.');

Result

Prints the player's class to the chat frame, e.g.

Your player is a : Warrior; WARRIOR.

Details

For any type of data tracking, use the second parameter, since it is guaranteed to stay the same in different-language clients. This is especially important in europe, where it is not uncommon for people with e.g. german or french client software to play on english servers. You can keep track of mappings for display by remembering the output pairs in a table, e.g.:

localizedClass, englishClass = UnitClass("target");
MyAddOn_Classes[englishClass] = localizedClass;

.. do data tracking stuff with englishClass..