WoW:XML/Texture: Difference between revisions

1,243 bytes added ,  28 April 2010
Started work on making this page much more robust
(Created page with 'Derived from: LayoutFrame Elements: TexCoords, Color, Gradient Attributes: file, alphaMode Note: The Textu…')
 
(Started work on making this page much more robust)
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==Inheritance==
A '''Texture''' is a [[XML/LayoutFrame|LayoutFrame]] XML element that describes a graphic. The graphic may be an image loaded by Blizzard or an addon, or it may be a solid color or gradient. Textures support partially transparent images and different strategies for blending these into other images. They may be changed to show only a portion of a loaded image using ''texture coordinates''.
Derived from: [[XML/LayoutFrame|LayoutFrame]]
 
==Images==
Textures are the means to display images in the game. The image must be either a [http://en.wikipedia.org/wiki/Truevision_TGA TGA] or [http://en.wikipedia.org/wiki/.BLP BLP] image file. Textures may only load images whose dimensions are powers of two, such as 2x2, 4x8, and so on. Images that have non-power of two dimensions will show up as solid green textures. The image does not need to be square, however, so rectangular dimensions like 32x128 are also valid.
 
==Virtual Textures==
 
Virtual textures are textures that are allowed to be used as a template for other textures. This is useful in situations where textures vary by a small amount. In this case, the similarity can be put in a virtual texture, and the children need to only describe their differences.


==Elements==
==Elements==
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Note: The Texture must be within a ''[[XML_User_Interface#Layers_and_Textures|<Layer>]]''
Note: The Texture must be within a ''[[XML_User_Interface#Layers_and_Textures|<Layer>]]''


Note #2: When adding custom textures remember that the ''file'' '''must''' have power-of-two dimensions, or else you'll end up with a solid green texture. For reference: 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048... You can always cut off any excess size with TexCoords.
==Examples==
 
<pre>
<Texture name="SparkleTextureNormal" file="Interface\ItemSocketingFrame\UI-ItemSockets" alphaMode="ADD" hidden="true">
<Size>
<AbsDimension x="13" y="13"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<TexCoords left="0.3984375" right="0.4453125" top="0.40234375" bottom="0.44921875"/>
</Texture>
</pre>
[[Category:XML elements]]
[[Category:XML elements]]
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