m
Move page script moved page Events/I to WoW:Events/I without leaving a redirect
No edit summary |
m (Move page script moved page Events/I to WoW:Events/I without leaving a redirect) |
||
| (9 intermediate revisions by 9 users not shown) | |||
| Line 1: | Line 1: | ||
<noinclude>__NOTOC__{{eventlistheader}}</noinclude> | |||
|} | |||
===== ===== | |||
{| | |||
{{evt|IGNORELIST_UPDATE|Communication}} | |||
Fired when a player is added or removed from the ignore list. Event is called twice. Not certain why it is called twice. | |||
{{evt|IGR_BILLING_NAG_DIALOG|Misc}} | |||
{{evt|INSPECT_ACHIEVEMENT_READY|Inspect,Misc}} | |||
? | |||
{{evt|INSPECT_HONOR_UPDATE|Inspect,Misc}} | |||
? | |||
{{evt|INSPECT_READY|Talents}} | |||
After a NotifyInspect(unit) is called, this is fired, indicating the Inspected player's talents have been loaded. | |||
;arg1: The GUID of the unit the inspection data is being provided for | |||
NOTE: Added in the 4.0.1 patch | |||
{{evt|INSPECT_TALENT_READY|Talents}} | |||
After a NotifyInspect(unit) is called, this is fired, indicating the Inspected player's talents have been loaded. | |||
NOTE: This event was removed in the 4.0.1 patch | |||
{{evt|INSTANCE_BOOT_START|Instance}} | |||
Fired when the countdown to boot a player from an instance starts. | |||
{{evt|INSTANCE_BOOT_STOP|Instance}} | |||
Fired when the countdown to boot a player from an instance stops. | |||
{{evt|INSTANCE_ENCOUNTER_ENGAGE_UNIT|Instance}} | |||
? | |||
{{evt|INSTANCE_LOCK_START|Instance}} | |||
? | |||
{{evt|INSTANCE_LOCK_STOP|Instance}} | |||
Fired when quitting the game. | |||
|} | |||
===== ===== | |||
{| | |||
{{evt|ITEM_LOCKED|Item}} | |||
Fires when an item gets "locked" in the inventory or a container | |||
;arg1: Bag of item | |||
;arg2: Slot of item | |||
{{evt|ITEM_LOCK_CHANGED|Item}} | |||
Fires when the "locked" status on a container or inventory item changes, usually from but not limited to Pickup functions to move items. | |||
- If arg2 is non-nil: | |||
;arg1: Bag of updated item. | |||
;arg2: Slot of updated item. | |||
- If arg2 is nil: | |||
;arg1: Equipment slot of item | |||
* Usually fires in pairs when an item is swapping with another. | |||
* Empty slots do not lock. | |||
* GetContainerItemInfo and IsInventoryItemLocked can be used to query lock status. | |||
* This does NOT fire on ammo pickups. | |||
{{evt|ITEM_UNLOCKED|Item}} | |||
? | |||
{{evt|ITEM_PUSH|Item}} | |||
Fired when an item is pushed onto the "inventory-stack". For instance when you manufacture something with your trade skills or picks something up. | |||
;arg1: the bag that has received the new item | |||
;arg2: the path to the item's icon | |||
{{evt|ITEM_TEXT_BEGIN|Item}} | |||
Fired when an items text begins displaying | |||
|} | |||
===== ===== | |||
{| | |||
{{evt|ITEM_TEXT_CLOSED|Item}} | |||
Fired when the items text has completed its viewing and is done. | |||
{{evt|ITEM_TEXT_READY|Item}} | |||
Fired when the item's text can continue and is ready to be scrolled. | |||
{{evt|ITEM_TEXT_TRANSLATION|Item}} | |||
Fired when an item is in the process of being translated. | |||