WoW:Make Frames Closable With the "Esc" Key (source)
Revision as of 04:48, 15 August 2023
, 15 August 2023Move page script moved page Make Frames Closable With the "Esc" Key to WoW:Make Frames Closable With the "Esc" Key without leaving a redirect
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To make your main frame closable with the ESCape key go into the OnLoad function and add the following line : | To make your main frame closable with the ESCape key go into the OnLoad function and add the following line : | ||
tinsert(UISpecialFrames,"MainFrameName"); | tinsert(UISpecialFrames,"MainFrameName"); | ||
where MainFrameName is the name of your main frame of the application. | where MainFrameName is the name of your main frame of the application. | ||
==Example== | |||
<Frame name="ExampleFrame" parent="UIParent"> | |||
<Size> | |||
<AbsDimension x="640" y="512" /> | |||
</Size> | |||
<Anchors> | |||
<Anchor point="CENTER" /> | |||
</Anchors> | |||
<Scripts> | |||
<OnLoad> | |||
tinsert(UISpecialFrames, self:GetName()); | |||
</OnLoad> | |||
<OnShow> | |||
PlaySound("igCharacterInfoOpen"); | |||
</OnShow> | |||
<OnHide> | |||
PlaySound("igCharacterInfoClose"); | |||
</OnHide> | |||
</Scripts> | |||
</Frame> | |||
===Description=== | |||
self:GetName() returns the current UI Object's name; in this case, the frame's name. This makes the code more flexible. | |||
OnShow and OnHide will play the same sound you hear when you open and close your character frame, respectively. | |||
== EditBoxes and OnEscapePressed == | |||
EditBox type frames have an "OnEscapePressed" handler, which will prevent this method from working with them. For these frames you can instead use: | |||
myeditboxframe:SetScript("OnEscapePressed", function(self) self:Hide() end) | |||
[[Category: HOWTOs|Make frames closable with the ESCape key]] | [[Category: HOWTOs|Make frames closable with the ESCape key]] | ||