WoW:Events/Quest
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"QUEST_ACCEPTED"
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Category: Quest |
This event fires whenever the player accepts a quest.
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"QUEST_ACCEPT_CONFIRM"
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Category: Quest |
This event fires when an escort quest is started by another player. A dialog appears asking if the player also wants to start the quest.
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"QUEST_COMPLETE"
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Category: Quest |
Fired after the player hits the "Continue" button in the quest-information page, before the "Complete Quest" button. In other words it fires when you are given the option to complete a quest, but just before you actually complete the quest (as stated above).
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"QUEST_TURNED_IN"
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Category: {{{2}}} |
Fired upon completion of a world quest, or turning in a quest with the "Complete Quest" button.
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"QUEST_POI_UPDATE"
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Category: Quest |
Fired whenever Quest POIs change. For example after accepting an quest.
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"QUEST_QUERY_COMPLETE"
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Category: Quest |
Fired when the data requested by QueryQuestsCompleted() is available.
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"QUEST_DETAIL"
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Category: Quest |
Fired when the player is given a more detailed view of his quest.
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"QUEST_FINISHED"
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Category: Quest |
Fired whenever the quest frame changes (Detail to Progress to Reward, etc.) or is closed.
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"QUEST_GREETING"
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Category: Quest |
Fired when talking to an NPC that offers or accepts more than one quest, i.e. has more than one active or available quest.
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"QUEST_ITEM_UPDATE"
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Category: Quest |
Fired when the quest items are updated
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"QUEST_LOG_UPDATE"
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Category: Quest |
This event is fired very often. This includes, but is not limited to: viewing a quest for the first time in a session in the Quest Log; (once for each quest?) every time the player changes zones across an instance boundary; every time the player picks up a non-grey item; every time after the player completes a quest goal, such as killing a mob for a quest. It also fires whenever the player (or addon using the CollapseQuestHeader or ExpandQuestHeader() functions) collapses or expands any zone header in the quest log.
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"QUEST_PROGRESS"
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Category: Quest |
Fired when a player is talking to an NPC about the status of a quest and has not yet clicked the complete button.
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"QUEST_WATCH_UPDATE"
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Category: Quest |
Fired just before a quest goal was completed. At this point the game client's quest data is not yet updated, but will be after a subsequent QUEST_LOG_UPDATE event.
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"UNIT_QUEST_LOG_CHANGED"
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Category: Unit Info,Quest |
Fired whenever the quest log changes. (Frequently, but not as frequently as QUEST_LOG_UPDATE)
Seen unit names:
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