Widget API: Model:SetFacing
← Widget API ← Model < SetFacing
Rotates the displayed model for the given angle in counter-clockwise direction
myModel:SetFacing(math.pi); --rotates the model 180°
- Arguments
- angle: the angle which you want to rotate specified in radians.
- Returns
- nil
- Description
The rotation works like rotating your portrait in the CharacterFrame. Blizzard calculates the axis around which it rotates from the fixed coordinate system of the mesh-file, so you have no influence on this without changing the mesh-file itself.