Widget API: Frame:SetBackdrop
← Widget API ← Frame < SetBackdrop
Frame:SetBackdrop( { bgFile = "bgFile", edgeFile = "edgeFile", tile = false, tileSize = 0, edgeSize = 32, insets = { left = 0, right = 0, top = 0, bottom = 0 } });
Using 'nil' as the only parameter will remove the backdrop on the indicated frame.
Arguments
- bgFile
- String - Which texture file to use as frame background (.blp or .tga format)
- edgeFile
- String- Which texture file to use as frame edge blp or .tga format)
- tile
- Boolean - ?
- tileSize
- Number - Control how large each copy of the bgFile becomes on-screen
- edgeSize
- Number - Control how large each copy of the edgeFile becomes on-screen (i.e. border thickness and corner size)
- insets
- 4 x Number - Controls how far into the frame the background will be drawn (use higher values the thicker the edges are)
Example
MinimapCluster:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }}); MinimapCluster:SetBackdropColor(0,0,0,1);