Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:XML/Layer
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{uixmltype}} < [[XML/Layers|Layers]] A [[XML/Layer|Layer]] is a fundamental UI building block for defining visible UI elements of [[XML/Frame|Frames]]. A Layer is an element of an [[XML/Layers|Layers]] array defined in a [[XML/Frame|Frame]]. Layer XML elements, as a part of [[XML/Layers|Layers]] array, can be defined on any [[XML/Frame|Frame]], which includes elements like [[XML/Button|Buttons]] and [[XML/CheckButton|CheckButtons]]. == Inheritance == Inherited by: none, Inherits: none, Defined in: [[XML/Frame|Frame]] > [[XML/Layers|Layers]] == Elements == * [[XML/Texture|Texture]] ... - 0 or more Textures to be rendered in the Layer * [[XML/FontString|FontString]] ... - 0 or more FontStrings to be rendered in the Layer == Attributes == * level ([[XML/DRAWLAYER|DRAWLAYER]]) - Layer level in 'Z order'. Default is 'ARTWORK'. * textureSubLevel (int) - sub-level of 'level' for textures. Range of -8 .. 7. Default is '0'. == Summary == An Layer is a fundemental UI construct for defining visible renderable elements of [[XML/Frame|Frames]]. An Layer is an element of an [[XML/Layers|Layers]] array defined in a [[XML/Frame|Frame]]. Layer XML elements, as a part of [[XML/Layers|Layers]] array, can be defined on any [[XML/Frame|Frame]], which also includes [[XML/Button|Buttons]] and [[XML/CheckButton|CheckButtons]]. === Example === <[[XML/Frame|Frame]] name="MyFrame"> <Layers> <Layer> <[[XML/Texture|Texture]]> <Size x="100" y="100" /> <HitRectInsets> <[[XML/AbsInset|AbsInset]] left="0" right="-100" top="0" bottom="0"/> </HitRectInsets> <Color a="1" r="1" g="1" b="1" /> </Texture> <Texture> <Size x="100" y="100" /> <Color a="1" r="1" g="1" b="1" /> </Texture> </Layer> </Layers> </Frame> This example will show a frame with a single default layer, displaying two textures. == Details == === level === There are 3 main levels of layer: BACKGROUND is in the back, ARTWORK is in the middle, and OVERLAY is in front. If you want to be sure that a object is before another, you must specify the level where you want to place it. * BACKGROUND - Level 0. Place the background of your frame here. * BORDER - Level 1. Place the border of your frame here. * ARTWORK - Level 2. Place the artwork of your frame here. * OVERLAY - Level 3. Place your text, objects, and buttons in this level. * HIGHLIGHT - Level 4. Special layer that only shows on mouseover. Elements in the 'HIGHLIGHT' Layer are automatically shown or hidden when the mouse enters or leaves. For Highlighting to work you need 'enableMouse="true"' in your <nowiki><Frame></nowiki> attributes. Layer can be set on creation using the [[XML_properties#layers|<nowiki><Layers></nowiki>]] tag in XML, or the "layer" parameter in [[API Frame CreateTexture|Frame:CreateTexture]](). To change the layer after creation, use the [[API LayeredRegion SetDrawLayer|LayeredRegion:SetDrawLayer]]() function. <Layers> <Layer level="BACKGROUND"> ... </Layer> <Layer level="ARTWORK"> ... </Layer> <Layer level="OVERLAY"> ... </Layer> </Layers> === textureSubLevel === This allows for fine tuning order of Textures in a Layer. FontStrings are always drawn on top of Textures at the same Level, so this only applies to Textures. == External links == * [//www.wowinterface.com/forums/showthread.php?t=37051 wowInterface forums] - discussion on Layer mechanics for patch 4.0 and newer
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)
Templates used on this page:
Template:Apinav
(
edit
)
Template:Editlink
(
edit
)
Template:Tocright
(
edit
)
Template:Uixmltype
(
edit
)