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WoW:WoW Constants/Spells
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{{uitech}} See also [[WoW constants]]. == SPELL_FAILED == ; SPELL_FAILED_AFFECTING_COMBAT : You are in combat ; SPELL_FAILED_ALREADY_BEING_TAMED : That creature is already being tamed ; SPELL_FAILED_ALREADY_HAVE_CHARM : You already control a charmed creature ; SPELL_FAILED_ALREADY_HAVE_SUMMON : You already control a summoned creature ; SPELL_FAILED_ALREADY_OPEN : Already open ; SPELL_FAILED_AURA_BOUNCED : A more powerful spell is already active ; SPELL_FAILED_BAD_IMPLICIT_TARGETS : No target ; SPELL_FAILED_BAD_TARGETS : Invalid target ; SPELL_FAILED_CANT_BE_CHARMED : Target can't be charmed ; SPELL_FAILED_CANT_BE_DISENCHANTED : Item cannot be disenchanted ; SPELL_FAILED_CANT_CAST_ON_TAPPED : Target is tapped ; SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE : You can't start a duel while invisible ; SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED : You can't start a duel while stealthed ; SPELL_FAILED_CANT_STEALTH : You are too close to enemies ; SPELL_FAILED_CASTER_AURASTATE : You can't do that yet ; SPELL_FAILED_CASTER_DEAD : You are dead ; SPELL_FAILED_CHEST_IN_USE : That is already being used ; SPELL_FAILED_CONFUSED : Can't do that while confused ; SPELL_FAILED_DISENCHANT_WHILE_LOOTING : Cannot disenchant while looting ; SPELL_FAILED_EQUIPPED_ITEM : Must have the proper item equipped ; SPELL_FAILED_EQUIPPED_ITEM_CLASS : Must have a %s equipped ; SPELL_FAILED_ERROR : Internal error ; SPELL_FAILED_FIZZLE : Fizzled ; SPELL_FAILED_FLEEING : Can't do that while fleeing ; SPELL_FAILED_FOOD_LOWLEVEL : That food's level is not high enough for your pet ; SPELL_FAILED_HIGHLEVEL : Target is too high level ; SPELL_FAILED_IMMUNE : Immune ; SPELL_FAILED_INTERRUPTED : Interrupted ; SPELL_FAILED_INTERRUPTED_COMBAT : Interrupted ; SPELL_FAILED_ITEM_ALREADY_ENCHANTED : Item is already enchanted ; SPELL_FAILED_ITEM_GONE : Item is gone ; SPELL_FAILED_ITEM_NOT_FOUND : Tried to enchant an item that didn't exist ; SPELL_FAILED_ITEM_NOT_READY : Item is not ready yet ; SPELL_FAILED_LEVEL_REQUIREMENT : You are not high enough level ; SPELL_FAILED_LINE_OF_SIGHT : Target not in line of sight ; SPELL_FAILED_LOW_CASTLEVEL : Skill not high enough ; SPELL_FAILED_LOWLEVEL : Target is too low level ; SPELL_FAILED_MAINHAND_EMPTY : Your weapon hand is empty ; SPELL_FAILED_MOVING : Can't do that while moving ; SPELL_FAILED_NEED_AMMO : Ammo needs to be in the paper doll ammo slot before it can be fired ; SPELL_FAILED_NEED_AMMO_POUCH : Requires : %s ; SPELL_FAILED_NEED_EXOTIC_AMMO : Requires exotic ammo : %s ; SPELL_FAILED_NO_AMMO : Out of ammo ; SPELL_FAILED_NO_CHARGES_REMAIN : No charges remain ; SPELL_FAILED_NO_COMBO_POINTS : That ability requires combo points ; SPELL_FAILED_NO_DUELING : Dueling isn't allowed here ; SPELL_FAILED_NO_ENDURANCE : Not enough endurance ; SPELL_FAILED_NO_FISH : There aren't any fish here ; SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED : Can't use items while shapeshifted ; SPELL_FAILED_NO_MOUNTS_ALLOWED : You can't mount here ; SPELL_FAILED_NO_PET : You do not have a pet ; SPELL_FAILED_NOPATH : No path available ; SPELL_FAILED_NOT_BEHIND : You must be behind your target ; SPELL_FAILED_NOT_FISHABLE : Your cast didn't land in fishable water ; SPELL_FAILED_NOT_HERE : Spell can't be cast here ; SPELL_FAILED_NOT_IN_CONTROL : You are not in control of your actions ; SPELL_FAILED_NOT_INFRONT : You must be in front of your target ; SPELL_FAILED_NOT_KNOWN : Spell not learned ; SPELL_FAILED_NOT_MOUNTED : You are mounted ; SPELL_FAILED_NOT_ON_TAXI : You are in flight ; SPELL_FAILED_NOT_ON_TRANSPORT : You are on a transport ; SPELL_FAILED_NOT_READY : Not yet recovered ; SPELL_FAILED_NOT_SHAPESHIFT : Cannot use in shapeshift form ; SPELL_FAILED_NOT_STANDING : You have to be standing to do that ; SPELL_FAILED_NOT_TRADEABLE : You can only use this on an object you own ; SPELL_FAILED_NOT_TRADING : Tried to enchant a trade item, but not trading ; SPELL_FAILED_NOT_UNSHEATHED : You have to be unsheathed to do that! ; SPELL_FAILED_NOT_WHILE_FATIGUED : Can't cast while fatigued ; SPELL_FAILED_NOT_WHILE_GHOST : Can't cast as ghost ; SPELL_FAILED_NOT_WHILE_TRADING : Can't cast while trading ; SPELL_FAILED_ONLY_ABOVEWATER : Cannot use while swimming ; SPELL_FAILED_ONLY_DAYTIME : Can only use during the day ; SPELL_FAILED_ONLY_INDOORS : Can only use indoors ; SPELL_FAILED_ONLY_MOUNTED : Can only use while mounted ; SPELL_FAILED_ONLY_NIGHTTIME : Can only use during the night ; SPELL_FAILED_ONLY_OUTDOORS : Can only use outside ; SPELL_FAILED_ONLY_SHAPESHIFT : Must be in %s ; SPELL_FAILED_ONLY_STEALTHED : You must be in stealth mode ; SPELL_FAILED_ONLY_UNDERWATER : Can only use while swimming ; SPELL_FAILED_OUT_OF_RANGE : Out of range ; SPELL_FAILED_PACIFIED : Can't use that ability while pacified ; SPELL_FAILED_POSSESSED : You are possessed ; SPELL_FAILED_REAGENTS : Missing reagent : %s ; SPELL_FAILED_REQUIRES_AREA : You need to be in %s ; SPELL_FAILED_REQUIRES_SPELL_FOCUS : Requires %s ; SPELL_FAILED_ROOTED : You are unable to move ; SPELL_FAILED_SILENCED : Can't do that while silenced ; SPELL_FAILED_SPELL_IN_PROGRESS : Another action is in progress ; SPELL_FAILED_SPELL_LEARNED : You have already learned the spell ; SPELL_FAILED_SPELL_UNAVAILABLE : The spell is not available to you ; SPELL_FAILED_STUNNED : Can't do that while stunned ; SPELL_FAILED_TARGET_AFFECTING_COMBAT : Target is in combat ; SPELL_FAILED_TARGET_AURASTATE : You can't do that yet ; SPELL_FAILED_TARGET_DUELING : Target is currently dueling ; SPELL_FAILED_TARGET_ENEMY : Target is hostile ; SPELL_FAILED_TARGET_ENRAGED : Target is too enraged to be charmed ; SPELL_FAILED_TARGET_FRIENDLY : Target is friendly ; SPELL_FAILED_TARGET_IN_COMBAT : The target can't be in combat ; SPELL_FAILED_TARGET_IS_PLAYER : Can't target players ; SPELL_FAILED_TARGET_NO_POCKETS : No pockets to pick ; SPELL_FAILED_TARGET_NO_WEAPONS : Target has no weapons equipped ; SPELL_FAILED_TARGET_NOT_DEAD : Target is alive ; SPELL_FAILED_TARGET_NOT_IN_INSTANCE : Target must be in this instance ; SPELL_FAILED_TARGET_NOT_IN_PARTY : Target is not in your party ; SPELL_FAILED_TARGET_NOT_IN_RAID : Target is not in your party or raid group ; SPELL_FAILED_TARGET_NOT_LOOTED : Creature must be looted first ; SPELL_FAILED_TARGET_UNSKINNABLE : Creature is not skinnable ; SPELL_FAILED_TARGETS_DEAD : Your target is dead ; SPELL_FAILED_TOO_CLOSE : Target too close ; SPELL_FAILED_TOO_MANY_OF_ITEM : You have too many of that item already ; SPELL_FAILED_TOTEMS : Requires %s ; SPELL_FAILED_TRAINING_POINTS : Not enough training points ; SPELL_FAILED_TRY_AGAIN : Failed attempt ; SPELL_FAILED_UNIT_NOT_BEHIND : Target needs to be behind you ; SPELL_FAILED_UNIT_NOT_INFRONT : Target needs to be in front of you ; SPELL_FAILED_UNKNOWN : Unknown reason ; SPELL_FAILED_WRONG_PET_FOOD : Your pet doesn't like that food == SPELLB.. == ; SPELLBLOCKEDOTHEROTHER : %s's %s was blocked by %s. ; SPELLBLOCKEDOTHERSELF : %s's %s was blocked. ; SPELLBLOCKEDSELFOTHER : Your %s was blocked by %s. == SPELLC.. == ; SPELLCASTOTHERSTART : %s begins to cast %s. ; SPELLCASTSELFSTART : You begin to cast %s. == SPELLD.. == ; SPELLDEFLECTEDOTHEROTHER : %s's %s was deflected by %s. ; SPELLDEFLECTEDOTHERSELF : %s's %s was deflected. ; SPELLDEFLECTEDSELFOTHER : Your %s was deflected by %s. ; SPELLDISMISSPETOTHER : %s's %s is dismissed. ; SPELLDISMISSPETSELF : Your %s is dismissed. ; SPELLDODGEDOTHEROTHER : %s's %s was dodged by %s. ; SPELLDODGEDOTHERSELF : %s's %s was dodged. ; SPELLDODGEDSELFOTHER : Your %s was dodged by %s. ; SPELLDURABILITYDAMAGEALLOTHEROTHER : %s casts %s on %s : all items damaged. ; SPELLDURABILITYDAMAGEALLOTHERSELF : %s casts %s on you : all items damaged. ; SPELLDURABILITYDAMAGEALLSELFOTHER : You cast %s on %s : all items damaged. ; SPELLDURABILITYDAMAGEOTHEROTHER : %s casts %s on %s : %s damaged. ; SPELLDURABILITYDAMAGEOTHERSELF : %s casts %s on you : %s damaged. ; SPELLDURABILITYDAMAGESELFOTHER : You cast %s on %s : %s damaged. == SPELLE.. == ; SPELLEVADEDOTHEROTHER : %s's %s was evaded by %s. ; SPELLEVADEDOTHERSELF : %s's %s was evaded. ; SPELLEVADEDSELFOTHER : Your %s was evaded by %s. ; SPELLEXTRAATTACKSOTHER : %s gains %d extra attacks through %s. ; SPELLEXTRAATTACKSSELF : You gain %d extra attacks through %s. == SPELLF -- I == ; SPELLFAILCASTOTHER : %s fails to cast %s : %s. ; SPELLFAILCASTSELF : You fail to cast %s : %s. ; SPELLFAILPERFORMOTHER : %s fails to perform %s : %s. ; SPELLFAILPERFORMSELF : You fail to perform %s : %s. ; SPELLHAPPINESSDRAINOTHER : %s's %s loses %d happiness. ; SPELLHAPPINESSDRAINSELF : Your %s loses %d happiness. ; SPELLIMMUNEOTHEROTHER : %s's %s fails. %s is immune. ; SPELLIMMUNEOTHERSELF : %s's %s failed. You are immune. ; SPELLIMMUNESELFOTHER : Your %s failed. %s is immune. ; SPELLINTERRUPTOTHEROTHER : %s interrupts %s's %s. ; SPELLINTERRUPTOTHERSELF : %s interrupts your %s. ; SPELLINTERRUPTSELFOTHER : You interrupt %s's %s. == SPELLL.. == ; SPELLLOGABSORBOTHEROTHER : %s's %s is absorbed by %s. ; SPELLLOGABSORBOTHERSELF : You absorb %s's %s. ; SPELLLOGABSORBSELFOTHER : Your %s is absorbed by %s. ; SPELLLOGABSORBSELFSELF : You absorb your %s. ; SPELLLOGCRITOTHEROTHER : %s's %s crits %s for %d. ; SPELLLOGCRITOTHERSELF : %s's %s crits you for %d. ; SPELLLOGCRITSELFOTHER : Your %s crits %s for %d. ; SPELLLOGCRITSELFSELF : Your %s crits you for %d. ; SPELLLOGHITABSORBOTHEROTHER : %s's %s hits %s for %d (%d absorbed). ; SPELLLOGHITABSORBOTHERSELF : %s's %s hits you for %d (%d absorbed). ; SPELLLOGHITABSORBSELFOTHER : Your %s hits %s for %d (%d absorbed). ; SPELLLOGHITABSORBSELFSELF : Your %s hits you for %d (%d absorbed). ; SPELLLOGOTHEROTHER : %s's %s hits %s for %d. ; SPELLLOGOTHERSELF : %s's %s hits you for %d. ; SPELLLOGSELFOTHER : Your %s hits %s for %d. ; SPELLLOGSELFSELF : Your %s hits you for %d. == SPELLM -- P == ; SPELLMISSOTHEROTHER : %s's %s missed %s. ; SPELLMISSOTHERSELF : %s's %s misses you. ; SPELLMISSSELFOTHER : Your %s missed %s. ; SPELLPARRIEDOTHEROTHER : %s's %s was parried by %s. ; SPELLPARRIEDOTHERSELF : %s's %s was parried. ; SPELLPARRIEDSELFOTHER : Your %s is parried by %s. ; SPELLPERFORMOTHERSTART : %s begins to perform %s. ; SPELLPERFORMSELFSTART : You begin to perform %s. ; SPELLPOWERDRAINOTHEROTHER : %s drains %d %s from %s. ; SPELLPOWERDRAINOTHERSELF : %s drains %d %s from you. ; SPELLPOWERDRAINSELFOTHER : You drain %d %s from %s. ; SPELLPOWERLEECHOTHEROTHER : %s drains %d %s from %s and gains %d. ; SPELLPOWERLEECHOTHERSELF : %s drains %d %s from you and gains %d. ; SPELLPOWERLEECHSELFOTHER : You drain %d %s from %s and gain %d. == SPELLR -- T == ; SPELLREFLECTOTHEROTHER : %s's %s is reflected back by %s. ; SPELLREFLECTOTHERSELF : You reflect %s's %s. ; SPELLREFLECTSELFOTHER : Your %s is reflected back by %s. ; SPELLRESISTOTHEROTHER : %s's %s was resisted by %s. ; SPELLRESISTOTHERSELF : %s's %s was resisted. ; SPELLRESISTSELFOTHER : Your %s was resisted by %s. ; SPELLSPLITDAMAGEOTHEROTHER : %s's %s causes %s %d damage. ; SPELLSPLITDAMAGEOTHERSELF : %s's %s causes you %d damage. ; SPELLSPLITDAMAGESELFOTHER : Your %s causes %s %d damage. ; SPELLTERSE_OTHER : %s casts %s. ; SPELLTERSE_SELF : You cast %s. ; SPELLTERSEPERFORM_OTHER : %s performs %s. ; SPELLTERSEPERFORM_SELF : You perform %s. [[Category:Interface customization]] [[Category:World of Warcraft API| WoW Spells]]
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