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{{wowapi}}
This function will determine whether two units are friendly to each other (i.e. able to help each other in combat).
isFriend = UnitIsFriend("unit","otherunit");
== Arguments ==
;unit:String - A valid [[API TYPE UnitId|unit]].
;otherunit:String - A valid [[API TYPE UnitId|unit]].
== Returns ==
;IsFriend:Boolean flag - 1 if otherunit is friendly to unit; nil otherwise.
== Example ==
The following snippet outputs a message when the player has a hostile target.
if UnitExists("target") and not UnitIsFriend("player", "target") then
print(UnitName("target") .. " is evil! Run!");
end