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WoW:API Texture SetTexCoord
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{{widgetmethod}} Sets the region of a texture drawn by the {{api|Texture|t=w}} widget. obj:SetTexCoord(left,right,top,bottom) obj:SetTexCoord(ULx,ULy,LLx,LLy,URx,URy,LRx,LRy) == Parameters == === Arguments === :;left, right, top, bottom - number :: side coordinates; top left corner of the image is (0, 0); bottom right corner is (1, 1). :;ULx, ULy, LLx, LLy, URx, URy, LRx, LRy - number :: point coordinates; top left corner of the image is (0, 0); bottom right corner is (1, 1). === Returns === :none == Details == The function can be used to cut a sub-region out of the texture to display in game. == Example == texture:SetTexCoord(0, 0.5, 0.5, 1) Displays the bottom-left quarter of the image. local ULx,ULy,LLx,LLy,URx,URy,LRx,LRy = texture:GetTexCoord() texture:SetTexCoord(ULx*0.5,ULy,LLx*0.5,LLy,URx,URy,LRx,LRy) local w = texture:GetWidth(); texture:SetWidth(w * 0.5) Change the "view" of a texture to the right, to one half, while maintaining aspect ratio and scale. == Notes == * the coordinates are normalized, and that the origin is the ''top'' left corner. * Tested in patch 2.0.6, and the origin is in fact in the top left, and not the bottom left as was previously stated * Unless you want to do rotations, use the ''(left,right,top,bottom)'' notation. * The more complex 8-argument form allows for arbitrary affine transformations, and transformations based on previous values. == See also == * {{api|Texture:GetTexCoord|t=w}}() * [[SetTexCoord Transformations]]
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