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{{wowapi}}
Paint a Texture object with the specified [[UnitId]]'s portrait.
SetPortraitTexture(texture, "[[UnitId]]")
== Arguments ==
; texture : The texture object. Any can be used, from XML to a object created in LUA.
; UnitId : see [[UnitId]]
== Examples ==
Only Lua:
frame = [http://www.wowwiki.com/API_CreateFrame CreateFrame]("Frame", "Hello", UIParent)
frame:[http://www.wowwiki.com/API_Region_SetHeight SetHeight](100)
frame:[http://www.wowwiki.com/API_Region_SetWidth SetWidth](100)
frame:[http://www.wowwiki.com/API_Region_SetPoint SetPoint]("CENTER", UIParent, "CENTER", 0, 0)
local img1 = frame:[http://www.wowwiki.com/API_Frame_CreateTexture CreateTexture](nil, "BACKGROUND")
img1:[http://www.wowwiki.com/API_Region_SetHeight SetHeight](60)
img1:[http://www.wowwiki.com/API_Region_SetWidth SetWidth](60)
img1:[http://www.wowwiki.com/API_Region_SetPoint SetPoint]("TOPLEFT", 0, 0)
SetPortraitTexture(img1, "player")
Only Xml (inside a <Frame>):
<Layers>
<Layer level="OVERLAY">
<Texture name="hellotexture">
<Size x="48" y="48"/>
<Anchors>
<Anchor point="TOP"/>
</Anchors>
</Texture>
</Layer>
</Layers>
<Scripts>
<OnLoad>
SetPortraitTexture(hellotexture, "player")
</OnLoad>
</Scripts>
[[Category:Widget methods]]