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== Widgets ([[XML/Frame|Frames]]) == === [[XML/Button|Button]] === It's just a button you can click with mouse. Common use - executing some scripts when pressed (show/hide frame, accept quests or trades, accept or cancel changes in options etc. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\ArenaFrame.xml (ArenaZone1) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\ArenaFrame.xml (ArenaButtonTemplate) *[[XML_properties#setAllPoints|setAllPoints]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacityFrameCloseButton) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarButton4) *[[XML_properties#parent|parent]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#toplevel|toplevel]] <br/> source: FrameXML\PartyFrame.xml (PartyMemberFrame1) *[[XML_properties#movable|movable]] <br/> source: FrameXML\PartyFrameTemplates.xml (PartyMemberFrameTemplate) *[[XML_properties#framestrata|framestrata]] <br/> source: FrameXML\FloatingChatFrame.xml (ChatTabTemplate) *[[XML_properties#id|id]] <br/> source: FrameXML\ArenaFrame.xml (ArenaZone1) *[[XML_properties#text|text]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrameCancelButton) *[[XML_properties#enablemouse|enablemouse]] <br/> source: FrameXML\LootFrame.xml ($parentIconFrame) *[[XML_properties#enablekeyboard|enablekeyboard]] <br/> source: AddOns\Blizzard_BindingUI\Blizzard_BindingUI.xml (KeyBindingFrame) *[[XML_properties#clampedtoscreen|clampedtoscreen]] <br/> source: AddOns\Blizzard_RaidUI\Blizzard_RaidUI.xml (RaidGroupButtonTemplate) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\ArenaFrame.xml (ArenaButtonTemplate) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\BankFrame.xml (BankItemButtonBagTemplate) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#hitrectinsets|hitrectinsets]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#normaltexture|normaltexture]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#pushedtexture|pushedtexture]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#disabledtexture|disabledtexture]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#highlighttexture|highlighttexture]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarUpButton) *[[XML_properties#buttontext|buttontext]] <br/> source: FrameXML\ArenaFrame.xml (ArenaButtonTemplate) *[[XML_properties#normalfont|normalfont]] <br/> source: FrameXML\ArenaFrame.xml (ArenaButtonTemplate) *[[XML_properties#highlightfont|highlightfont]] <br/> source: FrameXML\ArenaFrame.xml (ArenaButtonTemplate) *[[XML_properties#disabledfont|disabledfont]] <br/> source: FrameXML\CharacterFrameTemplates.xml (CharacterFrameTabButtonTemplate) *[[XML_properties#pushedtextoffset|pushedtextoffset]] <br/> source: FrameXML\FriendsFrame.xml (GuildFrameGuildListToggleButton) === [[XML/CheckButton|CheckButton]] === Click adds or remove check mark. Common use for options of any kind [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarButtonTemplate) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarButtonTemplate) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarButtonTemplate) *[[XML_properties#parent|parent]] <br/> source: FrameXML\ActionBarFrame.xml (ActionButton1) *[[XML_properties#id|id]] <br/> source: FrameXML\ActionBarFrame.xml (ActionButton1) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\MailFrame.xml ($parentButton) *[[XML_properties#framestrata|framestrata]] <br/> source: FrameXML\PetActionBarFrame.xml (PetActionButtonTemplate) *[[XML_properties#checked|checked]] <br/> source: FrameXML\TutorialFrame.xml (TutorialFrameCheckButton) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ActionButtonTemplate.xml (ActionButtonTemplate) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ActionBarFrame.xml (ActionButton1) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\ActionButtonTemplate.xml (ActionButtonTemplate) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\ActionButtonTemplate.xml (ActionButtonTemplate) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\ActionBarFrame.xml (ActionBarButtonTemplate) *[[XML_properties#normaltexture|normaltexture]] <br/> source: FrameXML\ActionButtonTemplate.xml (ActionButtonTemplate) *[[XML_properties#pushedtexture|pushedtexture]] <br/> source: FrameXML\ActionButtonTemplate.xml (ActionButtonTemplate) *[[XML_properties#highlighttexture|highlighttexture]] <br/> source: FrameXML\ActionButtonTemplate.xml (ActionButtonTemplate) *[[XML_properties#checkedtexture|checkedtexture]] <br/> source: FrameXML\ActionButtonTemplate.xml (ActionButtonTemplate) *[[XML_properties#disabledcheckedtexture|disabledcheckedtexture]] <br/> source: FrameXML\FriendsFrame.xml (GuildControlPopupFrameCheckboxTemplate) *[[XML_properties#hitrectinsets|hitrectinsets]] <br/> source: FrameXML\OptionsFrameTemplates.xml (OptionsCheckButtonTemplate) === [[XML/ColorSelect|ColorSelect]] === Allows you to choose a color. Used rarely for customizing addons appearance [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#toplevel|toplevel]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#parent|parent]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#movable|movable]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#enablemouse|enablemouse]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#enablekeyboard|enablekeyboard]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#Backdrop|Backdrop]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#colorwheeltexture|colorwheeltexture]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#colorwheelthumbtexture|colorwheelthumbtexture]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#colorvaluetexture|colorvaluetexture]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) *[[XML_properties#colorvaluethumbtexture|colorvaluethumbtexture]] <br/> source: FrameXML\ColorPickerFrame.xml (ColorPickerFrame) === [[XML/Cooldown|Cooldown]] === Used for spell and action buttons to show it's cooldown state [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ActionButtonTemplate.xml ($parentCooldown) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\ActionButtonTemplate.xml ($parentCooldown) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\Cooldown.xml (CooldownFrameTemplate) *[[XML_properties#setAllPoints|setAllPoints]] <br/> source: FrameXML\Cooldown.xml (CooldownFrameTemplate) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\Cooldown.xml (CooldownFrameTemplate) *[[XML_properties#reverse|reverse]] <br/> source: FrameXML\TargetFrame.xml ($parentCooldown) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ActionButtonTemplate.xml ($parentCooldown) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ActionButtonTemplate.xml ($parentCooldown) === [[XML/DressUpModel|DressUpModel]] === Used for checking how some linked item will look on character. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\DressUpFrame.xml (DressUpModel) *[[XML_properties#scale|scale]] <br/> source: FrameXML\DressUpFrame.xml (DressUpModel) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\DressUpFrame.xml (DressUpModel) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\DressUpFrame.xml (DressUpModel) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\DressUpFrame.xml (DressUpModel) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\DressUpFrame.xml (DressUpModel) === [[XML/EditBox|EditBox]] === Used to type in any kind of text. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarFrameEditBox) *[[XML_properties#letters|letters]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarFrameEditBox) *[[XML_properties#historylines|historylines]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarFrameEditBox) *[[XML_properties#ignorearrows|ignorearrows]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameEditBoxTemplate) *[[XML_properties#framestrata|framestrata]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameEditBoxTemplate) *[[XML_properties#toplevel|toplevel]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameEditBoxTemplate) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameEditBoxTemplate) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameEditBoxTemplate) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\FloatingChatFrame.xml (ChatFrameEditBox) *[[XML_properties#parent|parent]] <br/> source: FrameXML\FloatingChatFrame.xml (ChatFrameEditBox) *[[XML_properties#autofocus|autofocus]] <br/> source: FrameXML\FriendsFrame.xml (WhoFrameEditBox) *[[XML_properties#multiline|multiline]] <br/> source: FrameXML\FriendsFrame.xml (GuildInfoEditBox) *[[XML_properties#enablemouse|enablemouse]] <br/> source: FrameXML\MailFrame.xml (SendMailBodyEditBox) *[[XML_properties#numeric|numeric]] <br/> source: FrameXML\MoneyInputFrame.xml ($parentGold) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarFrameEditBox) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarFrameEditBox) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarFrameEditBox) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameEditBoxTemplate) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarFrameEditBox) *[[XML_properties#FontString|FontString]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarFrameEditBox) === [[XML/Frame|Frame]] === A clean window to put any kind of widgets inside. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarMoneyFrame) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (PVPBannerFrameCustomizeTemplate) *[[XML_properties#setAllPoints|setAllPoints]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (ArenaRegistrarGreetingFrame) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#alpha|alpha]] <br/> source: FrameXML\ComboFrame.xml (ComboFrame) *[[XML_properties#parent|parent]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#toplevel|toplevel]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#movable|movable]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#enablemouse|enablemouse]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#id|id]] <br/> source: FrameXML\ArenaRegistrarFrame.xml (PVPBannerFrameCustomization1) *[[XML_properties#framestrata|framestrata]] <br/> source: FrameXML\BasicControls.xml (DialogBoxFrame) *[[XML_properties#enablekeyboard|enablekeyboard]] <br/> source: FrameXML\CinematicFrame.xml (CinematicFrame) *[[XML_properties#clampedtoscreen|clampedtoscreen]] <br/> source: FrameXML\LootFrame.xml (LootFrame) *[[XML_properties#protected|protected]] <br/> source: FrameXML\SecureTemplates.xml (SecureFrameTemplate) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#Backdrop|Backdrop]] <br/> source: FrameXML\BasicControls.xml (DialogBoxFrame) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#hitrectinsets|hitrectinsets]] <br/> source: FrameXML\ArenaFrame.xml (ArenaFrame) *[[XML_properties#titleregion|titleregion]] <br/> source: FrameXML\LootFrame.xml (LootFrame) *[[XML_properties#Attributes|Attributes]] <br/> source: FrameXML\SecureTemplates.xml (SecurePartyHeaderTemplate) === [[XML/GameTooltip|GameTooltip]] === Probably shows up a frame depending what's under cursor (player name, item etc.) [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\GameTooltip.xml (GameTooltip) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\GameTooltip.xml (GameTooltip) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\GameTooltipTemplate.xml (GameTooltipTemplate) *[[XML_properties#setAllPoints|setAllPoints]] <br/> source: AddOns\Blizzard_ItemSocketingUI\Blizzard_ItemSocketingUI.xml (ItemSocketingDescription) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\GameTooltip.xml (GameTooltip) *[[XML_properties#parent|parent]] <br/> source: FrameXML\GameTooltip.xml (GameTooltip) *[[XML_properties#toplevel|toplevel]] <br/> source: FrameXML\ItemRef.xml (ItemRefTooltip) *[[XML_properties#movable|movable]] <br/> source: FrameXML\ItemRef.xml (ItemRefTooltip) *[[XML_properties#framestrata|framestrata]] <br/> source: FrameXML\GameTooltip.xml (GameTooltip) *[[XML_properties#clampedtoscreen|clampedtoscreen]] <br/> source: FrameXML\GameTooltipTemplate.xml (GameTooltipTemplate) *[[XML_properties#enablemouse|enablemouse]] <br/> source: FrameXML\ItemRef.xml (ItemRefTooltip) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ItemRef.xml (ItemRefTooltip) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ItemRef.xml (ItemRefTooltip) *[[XML_properties#Backdrop|Backdrop]] <br/> source: FrameXML\GameTooltipTemplate.xml (GameTooltipTemplate) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\GameTooltipTemplate.xml (GameTooltipTemplate) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\GameTooltipTemplate.xml (GameTooltipTemplate) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\GameTooltip.xml (GameTooltip) === [[XML/MessageFrame|MessageFrame]] === A window like a frame, but for storing messages. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) *[[XML_properties#insertmode|insertmode]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) *[[XML_properties#parent|parent]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) *[[XML_properties#framestrata|framestrata]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) *[[XML_properties#toplevel|toplevel]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) *[[XML_properties#displayduration|displayduration]] <br/> source: FrameXML\UIErrorsFrame.xml (UIErrorsFrame) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) *[[XML_properties#FontString|FontString]] <br/> source: FrameXML\RaidWarning.xml (RaidWarningFrame) === [[XML/Minimap|Minimap]] === This is specific element for a radar showing you detailed map with units/resources on it [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\Minimap.xml (Minimap) *[[XML_properties#enablemouse|enablemouse]] <br/> source: FrameXML\Minimap.xml (Minimap) *[[XML_properties#minimapplayermodel|minimapplayermodel]] <br/> source: FrameXML\Minimap.xml (Minimap) *[[XML_properties#minimaparrowmodel|minimaparrowmodel]] <br/> source: FrameXML\Minimap.xml (Minimap) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\Minimap.xml (Minimap) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\Minimap.xml (Minimap) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\Minimap.xml (Minimap) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\Minimap.xml (Minimap) === [[XML/Model|Model]] === Real purpose unknown. Probably allows to show up some 3D object inside [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\MainMenuBarBagButtons.xml (ItemAnimTemplate) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\MainMenuBarBagButtons.xml ($parentItemAnim) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\MainMenuBarBagButtons.xml (ItemAnimTemplate) *[[XML_properties#setAllPoints|setAllPoints]] <br/> source: FrameXML\PetActionBarFrame.xml ($parentAutoCast) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\MainMenuBarBagButtons.xml (ItemAnimTemplate) *[[XML_properties#alpha|alpha]] <br/> source: FrameXML\Minimap.xml (MiniMapCompassRing) *[[XML_properties#file|file]] <br/> source: FrameXML\MainMenuBarBagButtons.xml (ItemAnimTemplate) *[[XML_properties#scale|scale]] <br/> source: FrameXML\Minimap.xml (MiniMapPing) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\Minimap.xml (MiniMapPing) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\MainMenuBarBagButtons.xml ($parentItemAnim) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\MainMenuBarBagButtons.xml (ItemAnimTemplate) === [[XML/PlayerModel|PlayerModel]] === Real purpose unknown. Probably for showing 3D portrait. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\PaperDollFrame.xml (CharacterModelFrame) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\PaperDollFrame.xml (CharacterModelFrame) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\PaperDollFrame.xml (CharacterModelFrame) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\PaperDollFrame.xml (CharacterModelFrame) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\PaperDollFrame.xml (CharacterModelFrame) === [[XML/ScrollFrame|ScrollFrame]] === Window that allows to scroll in up/down to show more info (As example - quest log) [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\BattlefieldFrame.xml (BattlefieldListScrollFrame) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\BattlefieldFrame.xml (BattlefieldListScrollFrame) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\ClassTrainerFrameTemplates.xml (ClassTrainerDetailScrollFrameTemplate) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\KnowledgeBaseFrame.xml (KnowledgeBaseArticleScrollFrame) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\BattlefieldFrame.xml (BattlefieldListScrollFrame) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\BattlefieldFrame.xml (BattlefieldListScrollFrame) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\BattlefieldFrame.xml (BattlefieldListScrollFrame) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\UIPanelTemplates.xml (UIPanelScrollFrameTemplate) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\BattlefieldFrame.xml (BattlefieldListScrollFrame) *[[XML_properties#scrollchild|scrollchild]] <br/> source: FrameXML\FriendsFrame.xml (GuildInfoFrameScrollFrame) === [[XML/ScrollingMessageFrame|ScrollingMessageFrame]] === Same as scrollframe but for messages only [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#framestrata|framestrata]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#toplevel|toplevel]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#displayduration|displayduration]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#maxLines|maxLines]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#movable|movable]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#enablemouse|enablemouse]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#resizable|resizable]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#parent|parent]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#id|id]] <br/> source: FrameXML\FloatingChatFrame.xml (ChatFrame1) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#FontString|FontString]] <br/> source: FrameXML\ChatFrame.xml (ChatFrameTemplate) *[[XML_properties#titleregion|titleregion]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) *[[XML_properties#resizebounds|resizebounds]] <br/> source: FrameXML\FloatingChatFrame.xml (FloatingChatFrameTemplate) === [[XML/SimpleHTML|SimpleHTML]] === Shows up a window with content organized as in html file. Still only some common tags of html are supported, so it's impossible to load html pages inside it. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ItemTextFrame.xml (ItemTextPageText) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ItemTextFrame.xml (ItemTextPageText) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ItemTextFrame.xml (ItemTextPageText) *[[XML_properties#FontString|FontString]] <br/> source: FrameXML\ItemTextFrame.xml (ItemTextPageText) === [[XML/Slider|Slider]] === A scroll bar for scrolling elements. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#orientation|orientation]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#minvalue|minvalue]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#maxvalue|maxvalue]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#valuestep|valuestep]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#defaultvalue|defaultvalue]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\OptionsFrame.xml (OptionsFrameSlider1) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\OptionsFrameTemplates.xml (OptionsSliderTemplate) *[[XML_properties#enablemouse|enablemouse]] <br/> source: FrameXML\OptionsFrameTemplates.xml (OptionsSliderTemplate) *[[XML_properties#id|id]] <br/> source: FrameXML\SoundOptionsFrame.xml (SoundOptionsFrameSlider1) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#Backdrop|Backdrop]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\UIPanelTemplates.xml (UIPanelScrollBarTemplate) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#thumbtexture|thumbtexture]] <br/> source: FrameXML\ColorPickerFrame.xml (OpacitySliderFrame) *[[XML_properties#hitrectinsets|hitrectinsets]] <br/> source: FrameXML\OptionsFrameTemplates.xml (OptionsSliderTemplate) === [[XML/StatusBar|StatusBar]] === Used in casing bar. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrameTemplate) *[[XML_properties#drawlayer|drawlayer]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrameTemplate) *[[XML_properties#virtual|virtual]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrameTemplate) *[[XML_properties#toplevel|toplevel]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrame) *[[XML_properties#parent|parent]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrame) *[[XML_properties#hidden|hidden]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrame) *[[XML_properties#inherits|inherits]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrame) *[[XML_properties#minvalue|minvalue]] <br/> source: FrameXML\HonorFrame.xml (HonorFrameProgressBar) *[[XML_properties#maxvalue|maxvalue]] <br/> source: FrameXML\HonorFrame.xml (HonorFrameProgressBar) *[[XML_properties#defaultvalue|defaultvalue]] <br/> source: FrameXML\HonorFrame.xml (HonorFrameProgressBar) *[[XML_properties#id|id]] <br/> source: FrameXML\SkillFrame.xml (SkillRankFrame1) *[[XML_properties#enablemouse|enablemouse]] <br/> source: AddOns\Blizzard_RaidUI\Blizzard_RaidUI.xml ($parentHealthBar) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrame) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrame) *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrameTemplate) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\HonorFrame.xml (HonorFrameProgressBar) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrameTemplate) *[[XML_properties#bartexture|bartexture]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrameTemplate) *[[XML_properties#barcolor|barcolor]] <br/> source: FrameXML\CastingBarFrame.xml (CastingBarFrameTemplate) *[[XML_properties#hitrectinsets|hitrectinsets]] <br/> source: FrameXML\ReputationFrame.xml (ReputationBarTemplate) === [[XML/TabardModel|TabardModel]] === Showing up tabard. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\TabardFrame.xml (TabardModel) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\TabardFrame.xml (TabardModel) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\TabardFrame.xml (TabardModel) *[[XML_properties#Layers|Layers]] *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\TabardFrame.xml (TabardModel) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\TabardFrame.xml (TabardModel) === [[XML/TaxiRouteFrame|TaxiRouteFrame]] === Probably for showing up fly routes. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\TaxiFrame.xml (TaxiRouteMap) [[XML_properties#Elements|elements]]: *[[XML_properties#Size|Size]] <br/> source: FrameXML\TaxiFrame.xml (TaxiRouteMap) *[[XML_properties#Anchors|Anchors]] <br/> source: FrameXML\TaxiFrame.xml (TaxiRouteMap) === [[XML/WorldFrame|WorldFrame]] === A layout frame type that holds a 3D view of the world. This type is not nomrally very useful for AddOn development, and is used by the system for displaying the world view and related. AddOns should use the UIParent as their topmost parent and not any frames derrived from this type. [[XML_properties#Attributies|attributies]]: *[[XML_properties#name|name]] <br/> source: FrameXML\WorldFrame.xml (WorldFrame) *[[XML_properties#setAllPoints|setAllPoints]] <br/> source: FrameXML\WorldFrame.xml (WorldFrame) *[[XML_properties#movable|movable]] <br/> source: FrameXML\WorldFrame.xml (WorldFrame) *[[XML_properties#resizable|resizable]] <br/> source: FrameXML\WorldFrame.xml (WorldFrame) [[XML_properties#Elements|elements]]: *[[XML_properties#Layers|Layers]] <br/> source: FrameXML\WorldFrame.xml (WorldFrame) *[[XML_properties#Frames|Frames]] <br/> source: FrameXML\WorldFrame.xml (WorldFrame) *[[XML_properties#Scripts|Scripts]] <br/> source: FrameXML\WorldFrame.xml (WorldFrame) === [[XML/UIParent|UIParent]] === This is not actually a Frame type, but a named instance of Frame, named "UIParent". Whats special about this system frame is that every addon you use loaded by default inside it (if parent attribute not defined). Also it's important that when you toggle addons visibility to take screenshot this frame becomes hidden, so any of its content not drawn. If you put your upmost addon frame outside of this frame, your addon will be visible always. For example when a user toggles UI visibility, its toggling the visibility of UIParent. To be a good citizen always use UIParent as your topmost parent, which can be done by leaving the parent of your topmost parents blank.
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