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WoW:Widget API
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=== [[UIOBJECT Animation|Animation]] === Is the base animation type for animations in an AnimationGroup. (added 3.1.0) : {{id|API|Animation|Play}}() - Play the animation. : {{id|API|Animation|Pause}}() - Pause the animation. : {{id|API|Animation|Stop}}() - Stop the animation. : {{id|API|Animation|IsDone}}() - Returns true if the animation has finished playing. : {{id|API|Animation|IsPlaying}}() - Returns true if the animation is playing. : {{id|API|Animation|IsPaused}}() - Returns true if the animation is paused. : {{id|API|Animation|IsStopped}}() - Returns true if the animation is stopped. : {{id|API|Animation|IsDelaying}}() - Returns true if the animation is in the middle of a start or end delay. : {{id|API|Animation|GetElapsed}}() - Gets the amount of time in seconds that the animation has been playing for. : {{id|API|Animation|SetStartDelay}}(delaySec) - Set the seconds that the animation delays before it starts to progress. : {{id|API|Animation|GetStartDelay}}() - Get the seconds that the animation delays before it starts to progress. : {{id|API|Animation|SetEndDelay}}(delaySec) - Set the number of seconds the animation delays after finishing. : {{id|API|Animation|GetEndDelay}}() - Get the number of seconds the animation delays after finishing. : {{id|API|Animation|SetDuration}}(durationSec) - Set the seconds it takes for the animation to progress from start to finish. : {{id|API|Animation|GetDuration}}() - Get the seconds it takes for the animation to progress from start to finish. : {{id|API|Animation|GetProgress}}() - Returns the progress of the animation as a unit value [0,1]. Ignores start and end delay. : {{id|API|Animation|GetSmoothProgress}}() - Returns a smoothed, [0,1] progress value for the animation. : {{id|API|Animation|GetProgressWithDelay}}() - Returns the progress of the animation combined with its start and end delay. : {{id|API|Animation|SetMaxFramerate}}(framerate) - Sets the maximum fps that the animation will update its progress. : {{id|API|Animation|GetMaxFramerate}}() - Gets the maximum fps that the animation will update its progress. : {{id|API|Animation|SetOrder}}(order) - Sets the order that the animation plays within its parent group. Range is [1,100]. : {{id|API|Animation|GetOrder}}() - Gets the order of the animation within its parent group. : {{id|API|Animation|SetSmoothing}}(smoothType) - Sets the smoothing type for the animation [IN,OUT,IN_OUT,OUT_IN] : {{id|API|Animation|GetSmoothing}}() - Gets the smoothing type for the animation. : {{id|API|Animation|SetParent}}(animGroup or "animGroupName") - Sets the parent for the animation. If the animation was not already a child of the parent, the parent will insert the animation into the proper order amongst its children. : {{id|API|Animation|GetRegionParent}}() - Gets the Region object that the animation operates on. The region object is this Animation's parent's parent (the AnimationGroup's parent). : {{id|API|Animation|HasScript}}("handler") - Same as Frame:HasScript [OnLoad, OnPlay, OnPaused, OnStop, OnFinished, OnUpdate] : {{id|API|Animation|GetScript}}("handler") - Same as Frame:GetScript [OnLoad, OnPlay, OnPaused, OnStop, OnFinished, OnUpdate] : {{id|API|Animation|SetScript}}("handler") - Same as Frame:SetScript [OnLoad, OnPlay, OnPaused, OnStop, OnFinished, OnUpdate]
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