Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:Cooldown
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Global Cooldown vs. other Cooldowns == An important consideration for analysis has to do with when a given cooldown begins counting. Global Cooldowns are singularly unique in that they are counted by the World of Warcraft Interface, while all of the other cooldowns are managed by the server. Overall, this doesn't seem important except when playing on a machine with medium to high latency or when measuring interface lag. '''Activation Sequence of Events''' # Player activates an ability # Global Cooldown activates and begins counting immediately # Server receives request (modified by network latency) # Ability begins casting # Ability finishes casting # Ability Cooldown activates and begins counting. This distinction has particular application when accounting for play techniques. For instance, Global Cooldowns are not a factor when performing latency compensation as the User Interface will not allow activation if a Global Cooldown is active. In contrast, during lag spikes, one may activate multiple abilities as long as Global Cooldown rules are followed. The result during these situations is a multiple seemingly simultaneous spell completions. [[Category:Gameplay]] [[Category:Game terms]]
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)