Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:API UnitGUID
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Example: Decomposing a GUID === We have a GUID: "0xF530004D2B008852". First of all, let's find out what kind of unit it is. Take the first three digits in the GUID, ie "F53" (or 0xF53 to show it's an hex value) and apply an AND mask of 0x007 to get 0x003. This GUID is for a normal NPC, neither a pet nor a player. We can also extract the Unit ID by taking the seventh to tenth digit and converting it to decimal form: "4D2B", or converted to decimal form "19755". A quick visit to wowhead shows that the NPC with that id is "Mo'arg Weaponsmith", [http://www.wowhead.com/?npc=19755]. All "Mo'arg Weaponsmiths" will have that id to identify them. The last six digits, "008852" is the spawn counter. There will never be two "Mo'arg Weaponsmith", possible even never two mobs in the outside world, with the same spawn number. This spawn counter, combined with the rest makes it possible to always refer to exactly this "Mo'arg Weaponsmith", and not the one next to it. A simple in game script command can be used to get the NPC ID from your target: ''Target NPC ID: 19755'' /run print("Target NPC ID:", tonumber((UnitGUID("target")):sub(-12, -9), 16)) More informative script: ''NPC ID("Mo'arg Weaponsmith") = 0x4D2B = 19755'' /run local a=strsub(UnitGUID("target"),7,10); print("NPC ID(\""..UnitName("target").."\") = 0x"..a.." = "..tonumber(a,16))
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)