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WoW:AddOn loading process
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== Saved variables loading == After the addon code has been loaded, the loading process can be followed by registering for various events, listed here in order of firing. # [[Events/A#ADDON_LOADED|ADDON_LOADED]] #* This event fires whenever an AddOn has finished loading and the SavedVariables for that AddOn have been loaded from their file. # [[Events/S#SPELLS_CHANGED|SPELLS_CHANGED]] #* This event fires shortly before the [[Events/P#PLAYER_LOGIN|PLAYER_LOGIN]] event and signals that information on the user's spells has been loaded and is available to the UI. # [[Events/P#PLAYER_LOGIN|PLAYER_LOGIN]] #* This event fires immediately before [[Events/P#PLAYER_ENTERING_WORLD|PLAYER_ENTERING_WORLD]]. #* Most information about the game world should now be available to the UI. #* All Sizing and Positioning of frames is supposed to be completed before this event fires. #* AddOns that want to do one-time initialization procedures once the player has "entered the world" should use this event instead of [[Events/P#PLAYER_ENTERING_WORLD|PLAYER_ENTERING_WORLD]]. # [[Events/P#PLAYER_ENTERING_WORLD|PLAYER_ENTERING_WORLD]] #* This event fires immediately after [[Events/P#PLAYER_LOGIN|PLAYER_LOGIN]] #* Most information about the game world should now be available to the UI. If this is an interface reload rather than a fresh log in, talent information should also be available. #* All Sizing and Positioning of frames is supposed to be completed before this event fires. #* This event also fires whenever the player enters/leaves an instance and generally whenever the player sees a loading screen # [[Events/P#PLAYER_ALIVE|PLAYER_ALIVE]] #* This event fires after [[Events/P#PLAYER_ENTERING_WORLD|PLAYER_ENTERING_WORLD]] #* Quest and Talent information should now be available to the UI Until 3.0, VARIABLES_LOADED used to fire upon completion of the addon loading process; since 3.0, it is fired in response to CVars, Keybindings and other associated "Blizzard" variables being loaded, and may therefore be delayed until after PLAYER_ENTERING_WORLD. The event may still be useful to override positioning data stored in layout-cache.txt
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