Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:Creating defaults
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== The XML ==== First off, we need to make a function that we call when our addon has finished loading... To do that, first we need to add a line to the OnLoad section of our XML file. <Scripts> <OnLoad> this:RegisterEvent("VARIABLES_LOADED"); </OnLoad> </Scripts> This gives our addon something to look for to see if it has finished loading. If our addon was a LoadOnDemand type of addon (not loaded until it is needed), we would want to use "ADDON_LOADED". Also, while we're here, let's add a bit of code we'll need later. After </OnLoad>, add the following: <OnEvent> if (event == "VARIABLES_LOADED") then ThisAddon_Loaded(); end </OnEvent> This will tell our addon to run the ThisAddon_Loaded() function as soon as the addon has been fully loaded. Okay! We're done here! Let's jump back to our main code!
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)