Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:API loadstring
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Examples == === Emulating RunScript() === assert(loadstring("DEFAULT_CHAT_FRAME:AddMessage(\"Hello, World!\")")) (); If an error occurs, the assert will trigger and automatically display the errorMessage return since assert()s second parameter is the error message to display. If it is successful, the function reference returned will also be returned out through the assert() call, and then be executed directly by the "()". === Catching all errors === local func, errorMessage = loadstring("DEFAULT_CHAT_FRAME:AddMessage(\"Hello, World!\")"); if(not func) then ''... do something with errorMessage and return out?'' end local success, errorMessage = pcall(func); if(not success) then ''... do something with errorMessage and return out?'' end === Returning values === Since the code block is actually a function, you can return values out of it just like with a function. ''(ignoring error handling for now)'' local func = assert(loadstring("return 38+4, \"Hello, World!\";")); local sum, message = func(); You cannot pass parameters into a loadstring()ed function like you can with regular functions. But, on the other hand, you can freely modify the string itself so getting values into it is usually not a problem. === Protecting the global environment === Lua can manipulate the environment that a function gets to see with [[API setfenv|setfenv]](). It is however important to remember that already-existing functions that the code is allowed to call retain their original environments, so e.g. giving protected code access to the standard [[API setglobal|setglobal]]() is probably not a good idea. local func = assert(loadstring([[ print( format("format is %s", tostring(format)) ); print("setglobal is "..tostring(getglobal("setglobal"))); ]])); local smallenv = {format=format, tostring=tostring, getglobal=getglobal}; smallenv.print = function(msg) DEFAULT_CHAT_FRAME:AddMessage(msg); end setfenv(func, smallenv); func(); Note how we're using the <nowiki>"[[", "]]"</nowiki> quoting style here. Such strings can span multiple lines. The above could of course also be written in a single line with regular quotes; it's just an example. The above code cannot manipulate anything in the global environment. All it has access to is what we give it. It will output something like this in the default chat frame: format is function:00127436 setglobal is nil If the protected code modifies its environment, e.g. to return values out, we can examine the changes via looking at "smallenv". E.g. if the protected code does <code>greeting = "So long and thanks for the fish";</code>, we get hold of it via accessing <code>smallenv.greeting</code>. === Creating "real" functions through loadstring === local func = assert(loadstring([[ return function(a,b) local result = a+b; return result; end ]])); userdefFunc = func(); meaning_of_life_the_universe_and_everything = userdefFunc(38, 4); Will result in "meaning_of_life_the_universe_and_everything" containing the number 42.
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)