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WoW:Item equipping
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== Basics == <code>/script PickupContainerItem(bag, slot)</code> Bags count from 0 to 4 from the right, 0 being your backpack and 4 being your leftmost pack. Slots are numbered starting at the topmost, leftmost slot and counting left to right, top to bottom. For example, a 10-slot pack is numbered like this: <code> X X 1 2<br> 3 4 5 6<br> 7 8 9 10 </code> To access the first slot on the leftmost bag, the script would be <code>/script PickUpContainerItem (4, 1);</code> The basic command works like this: * If no item in cursor: ** If item in bag:slot - picks up the item and puts it on the cursor. ** If no item in bag:slot - does nothing * If item on cursor ** If item in bag:slot - switches the item in the bag:slot with the one on the cursor. ** If no item in bag:slot - puts down item from cursor into bag:slot /script PickupInventoryItem(inventorySlot) Picks up/puts down/switches item into the specified slot. See [[InventorySlots]] for ids and mappings. Better method: /script UseContainerItem(bag, slot); Will automatically equip the item referenced by bag,slot, placing any existing already equipped item in the bag slot. Yes, this is undoubtedly easier... '''until''' you start dealing with dualwielding. At which point UseContainerItem stops being nice. -- [[User:Sarf|Sarf]] Please be very careful when using the UseContainerItem(bag,slot) command. If you are talking to a vendor and use this macro (assuming no safety measures in the script) then all your macro items will be sold. I just managed to sell 7 items to a vendor. Fortunately, I was able to retrieve the last item and Blizzard restored the other equipment items for me. For those of us that are prone to doing this you can do a check to see if you are interacting with an NPC. example weaponswap(2H <-> 1H/OH): <code> /script TargetUnit("npc"); if ( UnitName("target") == nil or not UnitIsUnit("target","npc") ) then if ( not CursorHasItem() ) then PickupInventoryItem(offHandInventory); PickupContainerItem(offHandBag,offHandSlot); UseContainerItem(mainHandBag,mainHandSlot); UseContainerItem(offHandBag,offHandSlot); end end </code> -- [[User:Trinkit|Trinkit]] The best method for ensuring that you do not accidentally sell anything to a vendor is: <code> /script CloseMerchant(); </code> The aforementioned if-then script can still fail if you are in a vendor window and target another entity, whereas the CloseMerchant script will always close any merchant window. It's also much shorter, so you can fit more lines of item swapping into the character-limited macro box. --[[User:TheRayven|TheRayven]]
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