Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
WoW
Talk
English
Views
Read
Edit
History
More
Search
Navigation
Home
Random page
Help using wiki
Editions
for WoW
for WildStar
for Solar2D
Documentation
for WoW
for WildStar
Reference
WoW
⦁ FrameXML
⦁ AddOns
⦁ API
⦁ WoW Lua
WildStar
⦁ AddOns
⦁ API
⦁ WildStar Lua
Engine
Tools
What links here
Related changes
Special pages
Page information
Site
Recent Changes
Editing
WoW:SetTexCoord Transformations
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Simple rotation of textures about their own center=== It may just have been a lack of understanding on my part but the above methods did not work for me; Or at least did not meet my needs. To be explicit, I wanted to be able to rotate a texture about its own center. In other words, I wanted the texture to spin in place, and not rotate or move the texture about the center of the UI, or its parent's center. The following code gives a rough idea of how to animate a texture to make it spin. But the basic method can be seen in the :SetTexCoord method : local angleInc = 0.25 function myOnUpdate(self, elapsed) self.timer = self.timer + elapsed; if ( self.timer > 0.05 ) then self.hAngle = self.hAngle - angleInc; self.s = sin(self.hAngle); self.c = cos(self.hAngle); miniNote:SetTexCoord( 0.5-self.s, 0.5+self.c, 0.5+self.c, 0.5+self.s, 0.5-self.c, 0.5-self.s, 0.5+self.s, 0.5-self.c); self.timer = 0; end end angleInc has been precalculated as a Radians value - the larger it is, the faster the spin. Or reduce the self.timer threshold to make a smoother rotation. radians = (pi/180) * degrees
Summary:
Please note that all contributions to AddOn Studio are considered to be released under the Creative Commons Attribution-NonCommercial-ShareAlike (see
AddOn Studio Wiki:Copyrights
for details).
Submissions must be written by you, or copied from a public domain or similar free resource (see
AddOn Studio Wiki:Copyrights
for details).
Cancel
Editing help
(opens in new window)