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WoW:Events/U
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===== ===== {| {{evt|UNIT_SPELLCAST_CHANNEL_START|Unit Info,Spell}} Added in 2.0. Fired when a unit begins channeling in the course of casting a spell. Received for party/raid members as well as the player. ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_CHANNEL_STOP|Unit Info,Spell}} Added in 2.0. Fired when a unit stops channeling. Received for party/raid members as well as the player. ; arg1: Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_CHANNEL_UPDATE|Unit Info,Spell}} Added in 2.0. Received for party/raid members, as well as the player ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_DELAYED|Unit Info,Spell}} Added in 2.0. Fired when a unit's spellcast is delayed, including party/raid members or the player ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_FAILED|Unit Info,Spell}} Added in 2.0. Fired when a unit's spellcast fails, including party/raid members or the player ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_FAILED_QUIET|Unit Info,Spell}} ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_INTERRUPTED|Unit Info,Spell}} Added in 2.0. Fired when a unit's spellcast is interrupted, including party/raid members or the player ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_INTERRUPTIBLE|Unit Info,Spell}} Added in 3.2 (Had to guess at the args) ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank {{evt|UNIT_SPELLCAST_NOT_INTERRUPTIBLE|Unit Info,Spell}} Added in 3.2 (guessing at the args) ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank {{evt|UNIT_SPELLCAST_SENT|Unit Info,Spell}} <Added in '''Patch 2.0'''> Fired when an event is sent to the server. Other messages indicate when the server begins timing or considers the cast successful. ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell target {{evt|UNIT_SPELLCAST_START|Unit Info,Spell}} Added in 2.0. Fired when a unit begins casting, including party/raid members or the player ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_STOP|Unit Info,Spell}} Added in 2.0. Fired when a unit stops casting, including party/raid members or the player ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_SPELLCAST_SUCCEEDED|Unit Info,Spell}} Added in 2.0. Fired when a spell is cast successfully. Event is received even if spell is resisted. ; arg1 : Unit casting the spell ; arg2 : Spell name ; arg3 : Spell rank (deprecated in 4.0) ; arg4 : Spell lineID counter ; arg5 : Spell ID (added in 4.0) {{evt|UNIT_STATS|Unit Info}} Fired when a units stats are being passed to the player/thing ; arg1 : Unit Name {{evt|UNIT_TARGET|Unit Info}} Fired when the target of yourself, raid, and party members change: 'target', 'party1target', 'raid1target', etc.. Should also work for 'pet' and 'focus'. This event only fires when the triggering unit is within the player's visual range. New in 2.x. ; arg1 : [[unitId]] of the unit which changed targets. {{evt|UNIT_THREAT_LIST_UPDATE|Unit Info}} Fired when the client receives updated threat information from the server, if an available mob's threat list has changed at all (ie anybody in combat with it has done anything). ; arg1 : [[unitId]] of the mob whose threat list changed. {{evt|UNIT_THREAT_SITUATION_UPDATE|Unit Info}} Fired when an available unit on an available mob's threat list moves past another unit on that list. ; arg1 : [[unitId]] of the unit whose threat situation changed. |}
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