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WoW:SetTexCoord Transformations
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===Simple rotation of square textures around the center=== While the above section about matrix manipulation gives a lot of flexibility, most often much simpler math suffice. Here's an example of rotating a square texture around its center with an arbitrary angle: local s2 = sqrt(2); local cos, sin, rad = math.cos, math.sin, math.rad; local function CalculateCorner(angle) local r = rad(angle); return 0.5 + cos(r) / s2, 0.5 + sin(r) / s2; end local function RotateTexture(texture, angle) local LRx, LRy = CalculateCorner(angle + 45); local LLx, LLy = CalculateCorner(angle + 135); local ULx, ULy = CalculateCorner(angle + 225); local URx, URy = CalculateCorner(angle - 45); texture:SetTexCoord(ULx, ULy, LLx, LLy, URx, URy, LRx, LRy); end
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